Comments (5)
from beastiebot.
@shipofgenius Oh, are you saying that you think the raid team should not include a username after witnessing that username raid the target channel? Right now teamTALIMA's master branch (and mine as well) should prevent you from double joining the raid team & also from re-joining the raid team while in the middle of the raid (during the raid prep and also the actual raid itself).
The raid team should then be cleared immediately after handing out the raid bonus so that the broadcaster could start another raid if they wanted to. Do you not think this is the correct behavior?
from beastiebot.
Mmm Let me check again. I did test that raid was off by default. Apologies, didn't see that you addressed this to. Will test today.
Basically its the bug where if we've already been on a full successful raid, beastie doesnt flush us from the queue. So when we type !raidready for the next raid, nothing happens.
from beastiebot.
UPDATE: Scryptonite fixed in a328212
New bug. Easy fix. debug() should be warn() or error():
[13:30] info: [#trugamer_maniac] <chia_bot>: !raidteam
[13:30] info: [#trugamer_maniac] <matrix_agent>: 1 teammates are prepared to raid! Use !raidready to join the raid team and receive bonus raid awesomeness!
[13:50] info: [#trugamer_maniac] Now hosting dugstanat for 0 viewer(s).
[13:50] info: Executing command: JOIN #dugstanat
[13:50] info: [#trugamer_maniac] <matrix_agent>: Time to raid! :D rawr
[13:50] info: Joined #dugstanat [13:50] info: Joined #dugstanat
[13:51] info: [#dugstanat] <trugamer_maniac>: Hi hi!
javascript\teamTalima\BeastieBot\commands\raids.js:119
console.debug("[raid] raid complete -- " + raid.team_verified.length + " of " + raid.team.length);
^
TypeError: console.debug is not a function at Timeout.setTimeout [as _onTimeout]
[13:52] info: Executing command: PART #dugstanat
[13:52] info: [#trugamer_maniac] <matrix_agent>: Great raid team! :D You just made the whole team more awesome!
[13:52] info: [#trugamer_maniac] <matrix_agent>: !bonusall 0
Done. ```
from beastiebot.
@shipofgenius 😨 Oh man, you're right! I wrongly assumed that console.debug
was widely supported. Submitted a PR to address it: #22
Thanks!
from beastiebot.
Related Issues (20)
- [Todo] Discord Integration
- [Todo] Revlo integration HOT 2
- [Todo/Idea] Stream Overlay
- [Idea] Twitter Integration HOT 1
- [IDEA] Control Panel
- Raid system should be off by default | Check for autohost vs manual HOT 4
- [Todo/Idea] CLI Setup for /config/secrets.js
- [Issue] Twitch sub bug HOT 1
- [BUG] Bot sends messages too quickly when not modded HOT 1
- [IDEA] Common bot feautres
- [TO DO] Beastie Treats
- [TODO] Twitch Moderation HOT 1
- [TODO] Twitch Chat Logs HOT 1
- [Todo] Loyalty system because Revlo is shutting down HOT 6
- [ISSUE] Error Handling when checking for follows HOT 1
- [TODO] Documentation wiki
- [Todo] Use forever or another command line application to restart Beastie on failure
- THE RULES GO THERE HOT 1
- [Todo] /events/followers.js should handle bonus awesomeness and should vet that new followers are actually new
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from beastiebot.