Comments (9)
The size should be a multiple of a ROM bank. Pad it with garbage data if you have to. It checks for that so it doesn't try to run random files that aren't binaries for the gb.
from gameboy-online.
sorry i'm kinda of new at this kinda stuff. Where would I find the place to insert the code/garbage data?
from gameboy-online.
Are you compiling your own binary? If you're re-using an existing binary, please make sure you unzip it first.
from gameboy-online.
I have. I'm just kinda confused on how to add roms and get rid of that error msg. That's the only thing that's not working for me, everything else it loading quite fine ;)
from gameboy-online.
just pad it with anything to get it to the minimum size then...
from gameboy-online.
Where would I do this?
from gameboy-online.
Depends on your IDE or environment. The compilation of your ROMs is out of the scope of this project, we only run the binary blobs.
from gameboy-online.
Although it needs to be reviewed whether that minimum size should be enforced.
from gameboy-online.
Got it
from gameboy-online.
Related Issues (20)
- Errors while trying to save.
- game link support? HOT 1
- Community support?
- Coin case glitch emulation/Game Boy ROM color hacks HOT 1
- A bug in the code.
- How to upload ROMS to mobile version?
- Issue downloading freeze states on Chrome OS HOT 1
- Allow easy packaging of a single ROM HOT 2
- Cloning Pokemon?
- Audio Pops when loading ROM and when switching tab in Chrome
- [Request] Gamepad Support HOT 1
- open link. HOT 3
- createScriptProcessor() is deprecated
- I request the inclusion of GameShark codes.
- how do saves work HOT 1
- [BUG] Save function appends 40-some bytes of data to the .sav
- SAV file
- G
- Use incoming xaudiojs revision HOT 1
- Rewrite HOT 12
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