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Hello! I'm a developer and classically-trained composer who enjoys learning how things work and building them from the ground up. I grew up playing video game series like Mega Man Battle Network, Final Fantasy, Fire Emblem, and Mario, which sparked a passion in me for both music composition and game development.

In both music and software, I find some parallel goals:

  1. seek an economy of means
  2. seek technical clarity, originality, and creativity
  3. repetition and practice

Right now, I am trying to understand cross-platform development in graphics and audio. To that end, here are some projects I'm currently working on.

Current Projects

Low-level audio engine built with SDL_Audio

C++

  • PCM file loading and playback
  • DSP plugin system
  • Audio mix graph with nested busses and audio sources
  • Minimal dependencies: SDL2 is privately statically linked

Low-level game library built on SDL2, OpenGL ES3 & ANGLE

C++ OpenGL

Examples can be found here

  • 2D graphics rendering and batching, orthographic camera transformations
  • Minimal dependencies: SDL2, spdlog, imgui, glm, stb

Summary

GitHub Profile Summary Top Lanauges

Overall, using my practical experience as a game composer, I aim to synthesize my passion for music and game technology with software development. I've found that crafting music and software both have much in common!

Aaron Ishibashi's Projects

angles icon angles

Precompiled binaries for conveniently linking to ANGLE in development

bcrypt icon bcrypt

A c++ wrapper around bcrypt password hashing (fork)

crow icon crow

A Fast and Easy to use microframework for the web. (Personal fork)

crunch icon crunch

Forked to include CMakeLists.txt

dsa icon dsa

Studying data structures and algorithms by implementing them.

embind-example icon embind-example

a minimal example using Embind to wrap a C++ class into JavaScript

fcc-drum-machine icon fcc-drum-machine

Simple drum machine web app built for the freeCodeCamp front-end certificate

fmod-cmake icon fmod-cmake

Multi-platform CMake interface that links projects to FMOD Studio and Core APIs

game-music-emu icon game-music-emu

Blargg's video game music emulation library, which allows audio applications to easily add playback support for the music of many classic video game consoles.

gbs-opus icon gbs-opus

Game Boy Music Player & Visualizer for Musicians and Programmers

gbsplay icon gbsplay

Fork of gbsplay for making libgbs standalone and compatible with non-posix compilers

gbstudio-mod-example icon gbstudio-mod-example

Compiles your .mod song file into a playable Game Boy ROM, using the same toolchain as GB Studio 3

gms2-music-looper icon gms2-music-looper

Intro + Looping audio track implementation in Vanilla GML Game Maker: Studio 2

insight icon insight

Library for analyzing wav and mpeg files

insound icon insound

Cross-platform real-time audio player

insound-audio icon insound-audio

Audio engine for Insound, a website for composers & artists to demonstrate their interactive masterpieces

insound-cpp icon insound-cpp

Server powering Insound, a website for composer audio presentations

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