Comments (2)
I suggest we handle this much like lighting level: Have an overall dungeon level, and then a chance of a modification in individual dungeon rooms.
Off the top of my head, I suggest 80% normal mana on a dungeon level, and 80-90% consistent with dungeon level on a room-by-room basis.
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Done.
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Related Issues (20)
- Add a fodder/worthy/boss label HOT 1
- bazillion doors created - only a few shown HOT 2
- Nul wandering monster table created HOT 2
- Update springs HOT 1
- How to handle modifiying data files on the fly? HOT 5
- Set piece rooms
- Decorations need to be rewritten for mad libs code HOT 1
- Create a central monster registry in preparation for supporting quests and monster customization HOT 1
- Mega Hexes HOT 1
- Create TSV files HOT 1
- No dungeon appearing after latest commit HOT 1
- Labels not created on all rooms HOT 1
- Describe dungeon entrances
- Generate a wilderness encounter table for the environment. HOT 1
- Add NPC adventurer encounters
- Add double doors to really big rooms.
- Wandering monster enhancement: home room? HOT 2
- Aisled halls
- Convert from hybrid PrototypeJS to only jQuery
- Improve layout and design by adding Bootstrap HOT 1
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