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  • šŸ‘‹ Hi, Iā€™m S.W. Smith
  • šŸ‘€ Iā€™m interested in cross-platform game development
  • šŸŒ± Iā€™m currently learning SDL2
  • šŸ’žļø Iā€™m looking to collaborate on games
  • šŸ“« How to reach me: [email protected]

S.W. Smith's Projects

adsm icon adsm

A work in progress 3D raycaster game

dotfiles icon dotfiles

My personal configuration files for various programs

ess-adapter icon ess-adapter

Ocarina of Time: ESS adapter, N64 to Gamecube converter, Input Display. An adapter to make your Gamecube controller feel more like n64 controller for use with Wii Virtual Console, Zelda: Ocarina of Time.

gedit-themes icon gedit-themes

A collection of custom XML themes I have created for gedit

gp-boards icon gp-boards

A small 4chan-esque imageboard application originally written as a final project for HarvardX's CS50 2020.

libswsdm icon libswsdm

A simple library for saving and loading game data

miscellaneous icon miscellaneous

This is a repository that will contain various little things that I don't feel need their own repo.

pong icon pong

A pong clone built with HTML5 Canvas, CSS, and JavaScript. Started out by following Chris DeLeon's Udemy course and then built upon that foundation. Includes three paddle settings, four speed settings and five color themes.

processinggdub icon processinggdub

A collection of game development utilities for use with Processing

react-aero icon react-aero

A collection of React components inspired by the Frutiger Aero aesthetic

scgsm-re icon scgsm-re

A simple specification for managing game data, now in Rust!

spenny-st icon spenny-st

My personal customization of Luke Smith's fork of st

strategy-proto icon strategy-proto

Multiplayer strategy prototype with Go backend and Python client

taocp icon taocp

My implementations of algorithms from Knuth's Art of Computer Programming written in C

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