Comments (6)
Thanks. I recommend sharing it with the community to see how people like it
from moonrider.
Is still there a discord channel? I can't find it.
from moonrider.
Is still there a discord channel? I can't find it.
Yes, https://discord.gg/62dtQrr9
from moonrider.
I'm mainly a punch mode player and was abit disappointed to find that it instantly crashes punch mode on first hit. I understand this is just a quick prototype but maybe applying the score only to saber mode would be good.
Otherwise, I tried out saber and it seemed abit too unforgiving to me. I like the idea of being more precise giving more score but I think this would discourage newcomers to the game. I suggest maybe we could 2-3 zones like an archery ring system with actual visual queues so its abit easier to tell.
Additionally, indirectly related to your feature is that I think a good feature to have would be a more dynamic score counter or something that shows like points and combo streak in a more heads on manner (not too far off periphery view)
edit: added an image
from moonrider.
Thanks for taking the time of trying.
I'm mainly a punch mode player and was abit disappointed to find that it instantly crashes punch mode on first hit. I understand this is just a quick prototype but maybe applying the score only to saber mode would be good.
You are right, there is a bug for punch mode and i was sloppy to not fix it, mainly because punch mode is unchanged as the idea of slicing does not apply to it, if you have any suggestions on how to improve socring for punch mode i can try to modify it. Maybe accuracy could be added to the equation. Of course the bug will be fixed in case of merge.
Otherwise, I tried out saber and it seemed abit too unforgiving to me. I like the idea of being more precise giving more score but I think this would discourage newcomers to the game. I suggest maybe we could 2-3 zones like an archery ring system with actual visual queues so its abit easier to tell.
I don't completely understand what you are suggesting here. However, the system is open for tuning...
About unforgiveness
Probably, what is preventing you from successful hit is not the accuracy of the slash but the minimum "slice completion" requirement, that indicates if the blade passed trough the whole box or only some portion of it.
About unforgiveness, that is probably true: at first i set a minimum slicing of 100% of the box width and it was really difficult and after some tests i decreased to 20% ( like it is right now ). I also thought about the possibility of removing the slice requirement altoghether and leave only the penalty of not taking full score ( but still counting as successful hit ).
from moonrider.
Additionally, indirectly related to your feature is that I think a good feature to have would be a more dynamic score counter or something that shows like points and combo streak in a more heads on manner (not too far off periphery view)
Yes, that is on the list. I also stubled upon a file that seems to implement this feature already but for some reason it is disabled ( not working? performance issues ? ).
Right now i'm trying to understand the reason behind lag spikes, it seems to be related to garbage collector.
from moonrider.
Related Issues (20)
- "npm install" errors with "Failed to find Electron v1.7.11 for darwin-arm64" HOT 1
- Pico 4 no keyboard 🎹 HOT 1
- Block change HOT 1
- Supermedium.com HOT 1
- [Feature Request] export/backup and import/restore playlist
- Npm install doesn't work HOT 2
- Is the project dead? HOT 2
- I can't launch vr mode what do i do? HOT 3
- CDN or G-Drive link to RAW assets?
- npm install fails due to "Operation timed out" error with git protocol HOT 1
- Some beatmaps throw exception causing game to go weird state HOT 7
- Apple Vision Pro compatibility HOT 2
- Underlying THREE.js version is broken for Chromium HOT 11
- Opening keyboard freezes page. It doesn't work HOT 8
- Allow user to save favorites playlist to local disk HOT 3
- npm install fails while installing three.js.git ( checksum error ) HOT 4
- Controllers freeze HOT 7
- npm install: Error while executing: /usr/bin/git ls-remote -h -t ssh://[email protected]/ngokevin/ziploader.git npm ERR! [email protected]: Permission denied (publickey). fatal: Could not read from remote repository. npm ERR! Please make sure you have the correct access rights and the repository exists. HOT 3
- general instability on a-frame 1.3.0 HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from moonrider.