Comments (2)
The SimpleITK image class exposes access to its raw buffer which you read from and write to. For example, you can call GetBufferAsFloat() to get access to the raw buffer in case your image is of type sitkFloat32. I am not aware if this is possible from wrapped languages but it is worth a try.
Remember that the size of the buffer is the number of components * Xsize * Ysize and then Zsize of a 3D image. The image need to be allocated first, e.g. Image(128, 128, 128, sitk.sitkFloat32), and the buffer should then be accessed as a 1-D array. More information is available via the link.
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Closing issue. Feel free to reopen if you have further questions.
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