supercline's Projects
Go implementation of A* from RedBlobGames
This c# project is unity editor plugin for action, skill, AI.
This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.
Boost.org asio module
Editor tool for viewing and debugging asset bundle contents before and after builds
This c++ project is audio engine library for games, support wav、mp3、ogg format etc.
This c++ project is audio engine library for games with FMOD.
A selection of useful scripts for use in CMake projects, include code coverage, sanitizers, and dependency graph generation.
cross platform compile project.
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
This c++ project is core library for games, just like thread, pool, logger etc.
This c++ project is a library for action, skill system on game server.
This c++ project is game library with lua
This c++ project is net library with boost asio for games.
This c++ project is library with pyhysx on game server.
Event Sourcing pattern in C# used by ECS Framework
The project that imports nodes from Figma into unity.
Free texture packer
:zap: Dynamically generated stats for your github readmes
mini wget with golang
Boost.Lockfree
This c++ project is configurable multithreading log system.
This c++ project is net library with IOCP on win32 and epoll on linux.
This c++ project is path finding library for games base on recast navigation.
Learning netcode, Tribute to Carmack, Just debug go go go!
Config files for my GitHub profile.
Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
ui framework with xLua and UGUI
Workshop on how to use Vim Plugins.
Vim plugin to make working with CMake a little nicer