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superckl avatar superckl commented on June 3, 2024

Can I see the script you're running? If you're removing all biomes from generation, it's going to crash.

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meelock avatar meelock commented on June 3, 2024

Not all, but a lot like: taigas, and all the boring biomes. Here's the script:

DumbBiomes = forBiomes(156, 28, 155, 27, 26, 31, 158, 30, 194, 20, 131, 3, 162, 34, 132, 4, 18, 10, 11, 13, 140, 12, 193, 160, 33, 32, 1, 157, 29, 163, 164, 36, 35, 25, 129, 134, 6, 133, 5, 19, 192)
DumbBiomes.remove()

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superckl avatar superckl commented on June 3, 2024

I should say "all biomes of a certain type". Do you have a full log I can see. If you are removing all biomes of a type, BiomeTweaker will let you know in the log.

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meelock avatar meelock commented on June 3, 2024

here it is: https://www.dropbox.com/s/19zmmai1xp6bo0i/fml-client-latest.log?dl=0
sorry for the dropbox, it was to big to put in pastebin

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meelock avatar meelock commented on June 3, 2024

wow k found it

[BiomeTweaker/BiomeTweaker]: Viable generation biomes for type ICY is empty! This will cause Vanilla generation to crash! You've been warned!
[18:47:08] [Client thread/WARN] [BiomeTweaker/BiomeTweaker]: Viable generation biomes for type WARM is empty! This will cause Vanilla generation to crash! You've been warned!
[18:47:08] [Client thread/WARN] [BiomeTweaker/BiomeTweaker]: Viable generation biomes for type COOL is empty! This will cause Vanilla generation to crash! You've been warned!

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meelock avatar meelock commented on June 3, 2024

uggg, i just want a jungle planet!!

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superckl avatar superckl commented on June 3, 2024

You still can! There's a simple way around this. This script creates a desert world. It adds desert to all the generation types so everything else can be removed.

https://github.com/superckl/BiomeTweaker/wiki/Example-Scripts#creating-a-desert-world

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meelock avatar meelock commented on June 3, 2024

so i could just add jungles, and every thing else that it want: to all the heats?

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superckl avatar superckl commented on June 3, 2024

Yep. Keep in mind that some biomes are hard-coded. There is an issue about that:

#32

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meelock avatar meelock commented on June 3, 2024

ok testing it now!

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meelock avatar meelock commented on June 3, 2024

nope still crashes: heres the new code:

coolbiomes = forBiomes(16, 7, 0)
coolbiomes.addToGeneration("ICY", 2000)
coolbiomes.addToGeneration("COOL", 2000)
jungles = forbiomes(21)
jungles.addToGeneration("WARM", 2000)

plus all the previus stuff

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meelock avatar meelock commented on June 3, 2024

same crash

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meelock avatar meelock commented on June 3, 2024

oh wait sorry ill add the stuff from the previous guys crash

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meelock avatar meelock commented on June 3, 2024

k added jungles.registerGenBiomeRep(5)

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meelock avatar meelock commented on June 3, 2024

nope still crashes
let me remove galacticraft.

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meelock avatar meelock commented on June 3, 2024

this might mean something

[20:35:20] [Server thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1862]: Galacticraft successfully injected bytecode into: ms (1 / 1)
[20:35:21] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Exception preparing structure feature

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nanakisan avatar nanakisan commented on June 3, 2024

I don't think BiomeTweaker can alter another mods generation. The mod itself would have to support it. Believe me I would know right well. ATG only affects the overworld. What you want is affecting another dimension solely controlled by another mod.

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superckl avatar superckl commented on June 3, 2024

If you're editing the moon, nothing will work, but I don't think that is the case here. I'll write a script soon that does what you want. I've been a bit busy lately.

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meelock avatar meelock commented on June 3, 2024

thanks!

if you want i can give you the Biometweeker folder?

here it is: https://www.dropbox.com/s/pcef6qd46ssj351/BiomeTweaker.zip?dl=0

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superckl avatar superckl commented on June 3, 2024

Sorry this took so long. I keep forgetting to do this. Here is the script I wrote to create a jungle planet:

#Remove all biomes from the BiomeManager so they don't appear in generation. BiomeTweaker will complain about this,
#but we are adding more later so it's fine.
allBiomes = forAllBiomes()
allBiomes.remove()

#Add jungle to the BiomeManager for all types so we don't crash.
jungle = forBiomes(21)
jungle.addToGeneration("WARM", 20000)
jungle.addToGeneration("COOL", 20000)
jungle.addToGeneration("DESERT", 20000)
jungle.addToGeneration("ICY", 20000)

#Replace any leftover hard-coded biomes with jungle.
allButJungle = subtractFrom(allBiomes, jungle)
allButJungle.set("height", 0.1)
allButJungle.set("heightVariation", 0.2)
allButJungle.registerGenBiomeRep(21)

2015-08-18_01 04 17

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