Comments (20)
Can I see the script you're running? If you're removing all biomes from generation, it's going to crash.
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Not all, but a lot like: taigas, and all the boring biomes. Here's the script:
DumbBiomes = forBiomes(156, 28, 155, 27, 26, 31, 158, 30, 194, 20, 131, 3, 162, 34, 132, 4, 18, 10, 11, 13, 140, 12, 193, 160, 33, 32, 1, 157, 29, 163, 164, 36, 35, 25, 129, 134, 6, 133, 5, 19, 192)
DumbBiomes.remove()
from biometweaker.
I should say "all biomes of a certain type". Do you have a full log I can see. If you are removing all biomes of a type, BiomeTweaker will let you know in the log.
from biometweaker.
here it is: https://www.dropbox.com/s/19zmmai1xp6bo0i/fml-client-latest.log?dl=0
sorry for the dropbox, it was to big to put in pastebin
from biometweaker.
wow k found it
[BiomeTweaker/BiomeTweaker]: Viable generation biomes for type ICY is empty! This will cause Vanilla generation to crash! You've been warned!
[18:47:08] [Client thread/WARN] [BiomeTweaker/BiomeTweaker]: Viable generation biomes for type WARM is empty! This will cause Vanilla generation to crash! You've been warned!
[18:47:08] [Client thread/WARN] [BiomeTweaker/BiomeTweaker]: Viable generation biomes for type COOL is empty! This will cause Vanilla generation to crash! You've been warned!
from biometweaker.
uggg, i just want a jungle planet!!
from biometweaker.
You still can! There's a simple way around this. This script creates a desert world. It adds desert to all the generation types so everything else can be removed.
https://github.com/superckl/BiomeTweaker/wiki/Example-Scripts#creating-a-desert-world
from biometweaker.
so i could just add jungles, and every thing else that it want: to all the heats?
from biometweaker.
Yep. Keep in mind that some biomes are hard-coded. There is an issue about that:
from biometweaker.
ok testing it now!
from biometweaker.
nope still crashes: heres the new code:
coolbiomes = forBiomes(16, 7, 0)
coolbiomes.addToGeneration("ICY", 2000)
coolbiomes.addToGeneration("COOL", 2000)
jungles = forbiomes(21)
jungles.addToGeneration("WARM", 2000)
plus all the previus stuff
from biometweaker.
same crash
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oh wait sorry ill add the stuff from the previous guys crash
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k added jungles.registerGenBiomeRep(5)
from biometweaker.
nope still crashes
let me remove galacticraft.
from biometweaker.
this might mean something
[20:35:20] [Server thread/INFO] [STDOUT]: [micdoodle8.mods.miccore.MicdoodleTransformer:printLog:1862]: Galacticraft successfully injected bytecode into: ms (1 / 1)
[20:35:21] [Server thread/ERROR]: Encountered an unexpected exception
net.minecraft.util.ReportedException: Exception preparing structure feature
from biometweaker.
I don't think BiomeTweaker can alter another mods generation. The mod itself would have to support it. Believe me I would know right well. ATG only affects the overworld. What you want is affecting another dimension solely controlled by another mod.
from biometweaker.
If you're editing the moon, nothing will work, but I don't think that is the case here. I'll write a script soon that does what you want. I've been a bit busy lately.
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thanks!
if you want i can give you the Biometweeker folder?
here it is: https://www.dropbox.com/s/pcef6qd46ssj351/BiomeTweaker.zip?dl=0
from biometweaker.
Sorry this took so long. I keep forgetting to do this. Here is the script I wrote to create a jungle planet:
#Remove all biomes from the BiomeManager so they don't appear in generation. BiomeTweaker will complain about this,
#but we are adding more later so it's fine.
allBiomes = forAllBiomes()
allBiomes.remove()
#Add jungle to the BiomeManager for all types so we don't crash.
jungle = forBiomes(21)
jungle.addToGeneration("WARM", 20000)
jungle.addToGeneration("COOL", 20000)
jungle.addToGeneration("DESERT", 20000)
jungle.addToGeneration("ICY", 20000)
#Replace any leftover hard-coded biomes with jungle.
allButJungle = subtractFrom(allBiomes, jungle)
allButJungle.set("height", 0.1)
allButJungle.set("heightVariation", 0.2)
allButJungle.registerGenBiomeRep(21)
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Related Issues (20)
- Seemingly unable to remove biomes from world generation. [1.18.2] HOT 1
- forBiomesOfTypes() does not respect previously set types [1.12.2]
- [1.19.2-4.1.3] `/biometweaker output` doesn't generate biomes HOT 1
- Some chunks do not get their blocks replaced when using registerGenBlockRep [1.18.2]
- Cannot seem to remove a biome nor replace it in 1.19.2 HOT 2
- biomeTweaker fails to use remove() command [1.19.2] HOT 4
- Biometweaker not creating boimetweaker.cfg HOT 6
- registerGenBlockRep not working on custom biome HOT 1
- [1.18.2] Issues with the Tectonic Datapack
- cannot remove spawns from Panthalassa and Terralith
- [1.12.2] Set biome command not working
- [1.18.2] BiomeTweaker's blockRep configuration does not work on terrain datapacks HOT 1
- [1.19.2] issue with the "remove" command HOT 1
- [1.7.10] BiomeTweaker does not create scripts folder and mod is "loaded" not not "active" HOT 4
- Advanced block placement not working [1.19.2] HOT 1
- [Question] [1.18.2] Biome Dimension Placement HOT 1
- [1.12.2] Can't get get new biome to spawn in nether HOT 6
- Script doesn't work HOT 1
- [1.12.2] replacing one flower with another
- addSpawn doesn't work HOT 1
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