Related Issues (20)
- ResourceTracker does not display custom icons
- Auto Language File Created If using Feature
- StoryGoal Custom Events do not receive name of triggering goal HOT 1
- ModID extra info not showing correctly. HOT 2
- Options Menu intermittent exception
- If an mod item is setting the SetUnlock but the techtype that unlocks it is unlocked by default then it should unlock by default. HOT 1
- The Nautilus tutorial for modules has incorrect code
- Module gadgets don't work HOT 3
- Coordinated spawn system fails to spawns a custom prefab created using CloneTemplate with the "classIdToClone" overload HOT 1
- Additive Prefab Templates
- Cannot add Crafting node: YeetKnife as it is being added to Root that contains Tab nodes. VanillaWorkbench, ModdedWorkbench HOT 7
- Way to access prefab ID, name, description, and sprite from the PrefabInfo or CustomPrefab HOT 2
- “Quick references” documentation page on layers & tags
- Allow creating ColorPickers without using the hardcoded sliders HOT 6
- Exception during Nautilus initialization HOT 3
- Config buttons always go to the bottom of the config
- FinishLoadingEvent fires too early for BZ
- Weird values for floats in mod menu HOT 1
- Game freezes/crashes on exit when using an external asset bundle HOT 5
- Ignore exceptions thrown by methods registered with SaveUtils.RegisterOnSaveEvent HOT 1
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