Comments (2)
Nice! I've done my own cod parser (https://github.com/siredmar/mdcii-engine/blob/master/source/mdcii/mdcii/src/cod/cod_parser.cpp) that currently finds usage in this project. You might want to check it out. I don't know if i have all rules implemented. But i think it is a good base to advance.
Its great that people are still interested in this cool game!
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Another COD reader is good because it can be used to compare values that have been read out. So really good for debugging purposes. Thanks.
I'm just thinking about how I can simplify the rendering processes a bit without sacrificing speed. Very large maps with many islands are currently possible, but buffer management is a bit suboptimal. So it goes on, but some changes take time.
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Related Issues (20)
- Add culling
- ClangFormat file HOT 5
- Google Test is missing HOT 2
- Conan execute error on Manjaro Linux HOT 1
- Image failed to load at path: resources/atlas/sgfx/0.png HOT 2
- Proposal versioning HOT 5
- Cod-Reader writes wrong gfx values in the json HOT 6
- If the building width != building height, the rotated building will be shown incorrectly.
- AtlasCreator usage Readme
- Placement and rotation of water-related buildings and farms selection
- Bug: strange positioning behavior HOT 3
- Buildings are partially rendered with black borders on the side. HOT 1
- Bug: Mouse picker has x,y offset after zooming out and in again
- The world cannot be rotated when the world is resized.
- Mouse and keyboard events broken - reworked ImGui IO mouse/keyboard input API
- Build without conan HOT 1
- Add buildings only possible in DEG0
- Refactor the MapTile HOT 1
- Render animations HOT 1
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