Comments (5)
Some GPU tests are passing, like StreamTest and SynchroTest. Even running a simple kernel works, SimpleKernelTest passes as well. Ooof...
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Some ideas:
- disable delay loading to exclude as source of problem
- run all unit tests in release mode
- try stitching something on the command line (no OpenGL) - bug persists?
- narrow down which build flag (that is present in release, but not in debug) leads to the crash
- try CUDA memory check tools (NSight memory checker?) with with a failing test binary
- pick the simplest test that is failing and reduce the code until no longer failing to pinpoint the issue
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Delay load was already disabled in my builds, due to just using CUDA backend (and not OpenCL).
Stitching a simple project on the command line in Release mode fails with the same error -> not an OpenGL issue.
Unit tests in debug mode failing: AutoCropTest and ControlPointConnectivityTest (issue with working directory?).
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Failing tests in release mode (all passing in debug):
The following tests FAILED:
16 - ControllerInputFramesTest (Failed)
20 - DrawNumberTest (Failed)
22 - GridTest (Failed)
25 - InputTest (Failed)
51 - StitchOutputTest (Failed)
54 - MappingTest (Failed)
59 - UnpackTest (Failed)
60 - VoronoiTest (Failed)
67 - BlurTest (Failed)
68 - DownsamplingTest (Failed)
69 - FlowBasedBlendingTest (SEGFAULT)
71 - PyramidTest (Failed)
72 - ReduceTest (Failed)
73 - RenderTest (Failed)
74 - SamplingTest (Failed)
75 - SeamTest (Failed)
76 - SpaceTransformTest (Failed)
77 - ProcessorsTest (Failed)
Errors while running CTest
Some failing by not creating the correct output, many failing with the same errors (Illegal address / Launch failure).
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Fixed through #65.
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