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StinkySteak avatar StinkySteak commented on June 16, 2024

I'd suggest to fork it by your own. if your solution is not unity based, then it's not really a great benchmark comparison.
All of the netcodes I did in here is made for Unity

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justinmcmichael avatar justinmcmichael commented on June 16, 2024

Our solution doesn't use Unity as the server, much like how Photon / Fusion don't use Unity as a room server directly. We do use Unity as the client and the system is scripted within the Unity Editor.

I have implemented the Move Wandering benchmark. The Reactor API and Unity API are similar enough that the port is straightforward. We could look at implementing functions that abstracts the Unity API so that we can write identical code for the purpose of the benchmark algorithms. This would expand the utility of the benchmark to include more solutions.

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StinkySteak avatar StinkySteak commented on June 16, 2024

Thanks, good to know if it works for you.

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