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stijnwop avatar stijnwop commented on June 12, 2024

Older issue.. can you give me some visual examples?

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Alagoss avatar Alagoss commented on June 12, 2024

Yup, could have added some more info, sorry =P
Will test this again and get you some info and screenshots

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Alagoss avatar Alagoss commented on June 12, 2024

Ok, here some more info.

Latest Guidance Steering version
Game version 1.3 beta (noticed this first on 1.2 too, though)
New clean save

I turned on Snap Terrain Angle and set up the general direction for field 12 on Ravenport. After this I tried shifting the track to line it up with the field, but nothing happens.
The Driving direction is 315 or 135 degrees (NW/SE). I've tried the same with the other diagonal with 225 and 45 degrees (SW/NE).

If I set it up with 90/180/270/360 degrees (E, S, W, N), shifting works fine.

fsscreen_2019_03_05_08_33_57

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stijnwop avatar stijnwop commented on June 12, 2024

Thanks, interesting indeed. :)

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vemendoza avatar vemendoza commented on June 12, 2024

Maybe because this mod haven't an option to "rotate" lines, yet. In the game, we can create fields using degrees between 1º to 180º (or 180º to 360º), but we need an option (in the menu and key combines) to adjust the lines of GPS for each degree.

Thank you for your job @stijnwop

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Snickers125 avatar Snickers125 commented on June 12, 2024

@vemendoza just drive the angle you want (snapping disabled) while creating the track. Works just fine and like IRL

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vemendoza avatar vemendoza commented on June 12, 2024

@vemendoza just drive the angle you want (snapping disabled) while creating the track. Works just fine and like IRL

@Snickers125 oh yes, we can... but if the line is not good, we need to repeat de procedure creating the A-B lines again. With an option to "rotate", we don"t need to repeat. Maybe this is for a new topic... But thanks...!!

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Alagoss avatar Alagoss commented on June 12, 2024

Fixed it^

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