Comments (4)
Hi,
svo_real_time_mode
works only is SVO playback and not in live mode. Also a 70 million frames SVO seems absolutely huge and must take terabytes (in 720p@60 that's around 2 weeks of continuous video). There might be an issue with the SVO (frame count or timestamp). Which compression did you use for the SVO recording ? The RAW format doesn't handle the timestamp so the real time mode is not compatible with those either.
Could you retry launching your program in verbose mode ? What's your configuration (ZED SDK version, OS, GPU) ?
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I'm sorry, I didn't know how to put it in words so I used the word frames dropped. But actually I had separate counters everytime zed.grab() was a success (count1) and when it wasn't (count2). So lets say when count1 was 2000, count 2 was around 70 Million. Maybe this will help. When I used a video to get depth with retrieveMeasure(), 20-21 frames were processed per second. Whereas, only 4.6 were processed in live mode. . I used standard clock to find out the time for processing. Is there a way to better this performance ? Could it be an OS problem ?
Configuration:
ZED SDK 2.1
Windows 10
i7 -4702HQ
16gb ram
Quadro K1100M GPU
Thanks!
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Oh ok, I see. The status of grab()
can be kind of misleading. It means that a new image was found and the computation went well. In your case when it "fails" it probably just means that there isn't a new frame yet, it needs to sleep for a few ms. You should check the value of the error code, it's probably ERROR_CODE_NOT_A_NEW_FRAME
.
You should measure the time/count the frame only when the grab return SUCCESS
.
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Yes, you are right. I get it now. Can you recommend the best possible way to get the depth map(retrieveImage()) at minimum 30fps while using ZED camera in live mode? I even have a more powerful system.
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