Comments (3)
I see what you mean. I have no clue yet how to fix this, but surely it would
look a
lot better.
Original comment by [email protected]
on 4 Sep 2006 at 8:08
- Changed state: Accepted
from googlecode-dune2themaker.
Reduced to low priority issue.
Original comment by [email protected]
on 13 Sep 2006 at 8:56
- Added labels: Priority-Low
- Removed labels: Priority-Medium
from googlecode-dune2themaker.
All issues marked as Invalid, in order to clean slate and add new issues
coupled to User stories, or as real bugs attached to versions. Issues are not
thrown away and will be reevaluated later.
Original comment by [email protected]
on 12 Oct 2011 at 7:47
- Changed state: Invalid
from googlecode-dune2themaker.
Related Issues (20)
- Quad cannot shoot over rough terrain HOT 1
- Rough Terrain in the middle of the desert HOT 1
- Unable to select more units if on the lowest spot on map. HOT 3
- Building repairs are done way too fast. HOT 6
- Units idle a bit before attacking an enemy that enters their range HOT 1
- Second pointer appears HOT 2
- Countdown to frigate arrival bug HOT 1
- Projectile path not straight when at range HOT 1
- Dead Harvester Selectable HOT 1
- Harvester dissapears when dropped off HOT 2
- Tanks don't synchronize with the factory animation HOT 1
- Lack of sync between the money decrease rate and the time a building is finished constructing HOT 1
- Nostalgic enhancement :P HOT 1
- Unit can be selected from another place on the screen. HOT 1
- Unit unselectable and indestructible HOT 1
- Devastator tank lags HOT 1
- Linux port HOT 16
- VS 2008 build problems HOT 8
- [USER STORY] As a player I should be able to play a skirmish game, so that the game is playable HOT 1
- [USER STORY] As a player I should be able to play campaign mode, so that I can (re)play the original story line HOT 1
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from googlecode-dune2themaker.