Comments (18)
I've just been having a look at the code and when I change
Promise.all([steamGamesPromise, nonSteamGamesPromise]).then((values) => {
to
Promise.all([steamGamesPromise]).then((values) => {
from fetchGames() in games.jsx it loads my installed Steam games instantly.
https://i.postimg.cc/Qd8ndktG/img.jpg
I think it's this.getLoggedInUser().then((user) => { under getNonSteamGames() { that is preventing the Library tab from loading.
I've found the issue; in Steam.js under getLoggedInUser() change if (loginusersData.users[user].mostrecent) { to if (loginusersData.users[user].MostRecent) { and everything will work as intended.
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Same here
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Also, what version of node should this be built with?
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Same problem here with a fresh install today :-/
Nothing happens when i click on import and the libary show me nothing and the spinning wheel nevver stops too.
[2019-11-21 09:53:50.533] [info] Started SGDB Manager 0.3.6
[2019-11-21 09:53:51.343] [info] Got Steam path: e:/steam
[2019-11-21 09:54:15.521] [info] Import: Started origin
[2019-11-21 09:54:15.765] [info] Import: Completed origin
[2019-11-21 09:54:15.774] [info] Import: bnet not installed
[2019-11-21 09:54:15.781] [info] Import: egs not installed
[2019-11-21 09:54:15.787] [info] Import: gog not installed
[2019-11-21 09:54:15.793] [info] Import: 3 games found for origin
[2019-11-21 09:54:15.798] [info] Origin.OFR.50.0002942,Origin.OFR.50.0003453,Origin.OFR.50.0003514
[2019-11-21 09:54:15.810] [info] Import: uplay not installed
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Same issue here, also trying older versions results in the same problem.
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It must be some update to Steam's APIs that broke this if older versions also break.
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its strange because it works fine on my laptop but not my desktop with the same version of steam
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Sorry for the delays, can you guys try with v0.4.0?
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Sorry for the delays, can you guys try with v0.4.0?
Just tested it but same thing is happening.
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Sorry for the delays, can you guys try with v0.4.0?
Just tested it but same thing is happening.
Same thing here.
I wonder if it's got to do with the size of the library on initial import... How big are your libraries? I left it running from for about 5 hours while the system was pretty much idle and still just had the spinning load icon in the application window. It certainly seems like it could be that the code is making too many API calls in a short amount of time and being temporarily blacklisted from hitting the API again. This used to happen with Enhanced Steam (before it was forked into Augmented Steam) when you would navigate to the market page and it would be making API calls to Valve in order to query the buy and sell orders for cards.
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Unfortunately no improvement.
Here is the log:
[2019-12-03 14: 16: 50.267] [info] Got Steam path: c: / program files (x86) / steam
[2019-12-03 14: 16: 50.278] [info] Found 2 Steam libraries
[2019-12-03 14: 16: 50.298] [info] Fetched 4 Steam games
[2019-12-03 14: 18: 16.307] [info] Import: Started origin
[2019-12-03 14: 18: 16.515] [info] Import: Completed origin
The libraries are found, but in the manager is still spinningwheel and an import does not work even though it appears in the logfile as "completed". If any data is needed ask quietly. Thank you!
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Sorry for the delays, can you guys try with v0.4.0?
Just tested it but same thing is happening.
Same thing here.
I wonder if it's got to do with the size of the library on initial import... How big are your libraries? I left it running from for about 5 hours while the system was pretty much idle and still just had the spinning load icon in the application window. It certainly seems like it could be that the code is making too many API calls in a short amount of time and being temporarily blacklisted from hitting the API again. This used to happen with Enhanced Steam (before it was forked into Augmented Steam) when you would navigate to the market page and it would be making API calls to Valve in order to query the buy and sell orders for cards.
I only have around 20 actually installed and I left it running for about 2 hours but nothing changed.
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Sorry for the delays, can you guys try with v0.4.0?
Just tested it but same thing is happening.
Same thing here.
I wonder if it's got to do with the size of the library on initial import... How big are your libraries? I left it running from for about 5 hours while the system was pretty much idle and still just had the spinning load icon in the application window. It certainly seems like it could be that the code is making too many API calls in a short amount of time and being temporarily blacklisted from hitting the API again. This used to happen with Enhanced Steam (before it was forked into Augmented Steam) when you would navigate to the market page and it would be making API calls to Valve in order to query the buy and sell orders for cards.I only have around 20 actually installed and I left it running for about 2 hours but nothing changed.
Does it only query installed games or does it query your entire library? I'm guessing the latter (much like the GOG Galaxy 2.0 beta, which chugged on initial import of my Steam library but is much better now only looking for the delta). If it's the former, I'm out of ideas. How big is your Steam library overall?
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Sorry for the delays, can you guys try with v0.4.0?
Just tested it but same thing is happening.
Same thing here.
I wonder if it's got to do with the size of the library on initial import... How big are your libraries? I left it running from for about 5 hours while the system was pretty much idle and still just had the spinning load icon in the application window. It certainly seems like it could be that the code is making too many API calls in a short amount of time and being temporarily blacklisted from hitting the API again. This used to happen with Enhanced Steam (before it was forked into Augmented Steam) when you would navigate to the market page and it would be making API calls to Valve in order to query the buy and sell orders for cards.I only have around 20 actually installed and I left it running for about 2 hours but nothing changed.
Does it only query installed games or does it query your entire library? I'm guessing the latter (much like the GOG Galaxy 2.0 beta, which chugged on initial import of my Steam library but is much better now only looking for the delta). If it's the former, I'm out of ideas. How big is your Steam library overall?
Looking at the code it only appears to query what's installed rather than the entire library. I have about 500 games but only around 20 installed.
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Should be fixed in v0.4.1
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THX. Now is running 👍
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I am having this issue at the moment. All of the sudden, I can no longer view my library, it is loading infinitely. I have tried uninstalling and re-installing, without success.
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Related Issues (20)
- Freezes on grabbing games from Origin HOT 3
- Microsoft Visual C++ Runtime Library
- Ubisoft Connect games not detected HOT 4
- Ability to add Standalone games -Improvement- HOT 1
- Only Shows Installed Games HOT 2
- Manually added non-Steam games covers don't update - wrong ID on filenames HOT 6
- UI bug with react-uwp v1.3.3 - darker UI and luminosity circle around cursor HOT 2
- Infinite loading, wont let me import HOT 1
- Ubisoft Connect causing an error when scanning (and a potential reason why.)
- Incorrect path to Steam HOT 1
- Infinite loading with one account but instantly loads with another?
- Steamgrid Db manager refuses to load images for epic store games
- Unsure How to Reassign "Uplay" to "Ubisoft Connect"
- Not finding.... anything HOT 3
- Infinite loading At the start of the program HOT 17
- Games stop launching after using big picture HOT 2
- PowerShell window popping-up
- Unable to find any games installed through GOG Galaxy HOT 2
- libraly loading forever
- instructions on how to build the project HOT 1
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