Comments (4)
This should not happen - if a player disconnects he should be there in the first place. Is it possible to send the demo to [email protected]?
Thanks!
from demoinfo.
I think it happens because of bots joining the game before the demo starts (Matchmaking) and then do not produce connection event in the parser. The error indeed occurs on a bot being kicked by console.
I'll send the demo, but this should actually happen for all MM demos downloaded from the server.
Since this check is done only on 'disconnect' events, it's not really expensive, all the more it's a dictionary key check.
from demoinfo.
Since this check is done only on 'disconnect' events, it's not really expensive, all the more it's a dictionary key check.
Hey,
our main goal is that the check is not necessary because in fact, it shouldn't be. So I rather fix the missing player than fixing the symptom.
from demoinfo.
This issue should be fixed in e560b2b.
Much thanks for you help, @romain-durban !
from demoinfo.
Related Issues (20)
- Fix or Walkaround on parser for third party platforms HOT 5
- Include MP5-SD HOT 1
- Crash on parser.ParseToEnd(); HOT 1
- Does not parsing all players properly HOT 4
- Calculating a player's bone positions HOT 5
- How to get voice chat?
- PacketEntitesHandler.cs string 132 HOT 4
- Exception thrown for game event "inferno_expire" HOT 1
- Player position reported switches to different player after death HOT 1
- Parser NotImplemented exception after exactly 15 ticks HOT 2
- FaceIt Demos HOT 4
- bullet_impact event HOT 2
- Various bug fixes for demoinfo
- m_Collision.m_vecMins gets incorrect values for func_hostage_rescue entities HOT 2
- Almost all datas are wrong in Player.Weapons
- parser.ParseToEnd() -> System.NotImplementedException HOT 12
- I cant use the libray HOT 1
- System.Exception: 'Roy said I should throw this.' HOT 9
- Player hurt event health damage exceeding players previous health HOT 1
- Invalid File-Type - expecting HL2DEMO HOT 1
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from demoinfo.