Comments (11)
i noticed that there is no bool or event for jumping and steps(hearable movement).
You can add the events here
Also i found code for flashduration(when downloading the zip on github) but no flashduration in the nuget version
You can use a prerelease for that.
from demoinfo.
Thanks for the hints.
from demoinfo.
Sorry for another question but the "eventDescriptor" player_footstep captures all hearable steps, right?
from demoinfo.
It may or may not. We didn't test this (because it's not implemented).
Note that the CS:GO client may even ignore footstep gameevents when watching demo files as they can be recalculated from player movement data. We have seen unused/bugged gameevents before.
from demoinfo.
Would it be safer/more accurate to calculate steps with player velocity ?
from demoinfo.
Depends on what you are trying to do with it. And as @main-- said, we have no idea how accurate the footsteps saved in the demo are.
from demoinfo.
I think of a realtime replay of the game(minimap style) where i want to display details about players. (mostly attacking and supporting encounters)
from demoinfo.
Why don't you just use the position (x,y,z) of every player each tick?
from demoinfo.
I will use that. But i also ned information about their status(at best: hearable for someone, jumping, ducking, and visibility to others)
from demoinfo.
This information isn't saved in the demo file as this is simulated when playing back the demo.
So in your case you would have to figure out in which radius player can hear the footsteps and calculate the distance between two players and go from there.
About visibility / line of sight, you would have to simulate this on your own too. And this is gonna be hard as would have to use the minimap or something along these lines to find out where walls are, etc...
Jumping & ducking should be in the demo tough.
from demoinfo.
PUSH: another event that seems to be missing is "isducking". ok not missing but all the demos i searched in ( 6 so far) only have ducking = false. Or is it just a rare case that isducking is captured?
EDIT: my bad. found the mistake but i still get isducking true on "player_footstep" events. so i conclude that they are not "silent step" events ;)
from demoinfo.
Related Issues (20)
- Fix or Walkaround on parser for third party platforms HOT 5
- Include MP5-SD HOT 1
- Crash on parser.ParseToEnd(); HOT 1
- Does not parsing all players properly HOT 4
- Calculating a player's bone positions HOT 5
- How to get voice chat?
- PacketEntitesHandler.cs string 132 HOT 4
- Exception thrown for game event "inferno_expire" HOT 1
- Player position reported switches to different player after death HOT 1
- Parser NotImplemented exception after exactly 15 ticks HOT 2
- FaceIt Demos HOT 4
- bullet_impact event HOT 2
- Various bug fixes for demoinfo
- m_Collision.m_vecMins gets incorrect values for func_hostage_rescue entities HOT 2
- Almost all datas are wrong in Player.Weapons
- parser.ParseToEnd() -> System.NotImplementedException HOT 12
- I cant use the libray HOT 1
- System.Exception: 'Roy said I should throw this.' HOT 9
- Player hurt event health damage exceeding players previous health HOT 1
- Invalid File-Type - expecting HL2DEMO HOT 1
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from demoinfo.