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mlconnor avatar mlconnor commented on June 2, 2024 2

+1

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Markus-Pobitzer avatar Markus-Pobitzer commented on June 2, 2024 2

@landmann If you are referring to small changes, than it is most likely due to the encoding/decoding step of the pipeline. We bring the image in a latent space (containing less information than the original image) and after the inpainting we decode it back to an actual image but in this process we are losing some information (the encoder is lossy as mentioned by the authors). This is expected behavior.

Workaround can be found here: huggingface/diffusers#3514 (comment)

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yjhong89 avatar yjhong89 commented on June 2, 2024 1

Is there any in-paint configs for SDXL 1.0 (base)?

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gel-crabs avatar gel-crabs commented on June 2, 2024 1

A yaml file for SDXL-inpainting is desperately needed.

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aleksmirosh avatar aleksmirosh commented on June 2, 2024

I will much appreciate any news about inpainting too!

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jiqizaisikao avatar jiqizaisikao commented on June 2, 2024

+1

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wangqyqq avatar wangqyqq commented on June 2, 2024

Waiting for the inpainting model for SDXL, too!

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bghira avatar bghira commented on June 2, 2024

it will be v-prediction and zero terminal SNR, most likely. i think that will come with 1.1.

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yang-fei avatar yang-fei commented on June 2, 2024

when to release the inpainting model? there will be much use of the inpainting model

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jaidevshriram avatar jaidevshriram commented on June 2, 2024

Thanks @bghira! Is there a timeline for this? Also, is the SDXL-base model v-prediction too or is that also in the 1.1 release?

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Markus-Pobitzer avatar Markus-Pobitzer commented on June 2, 2024

SDXL can already be used for inpainting, see: https://huggingface.co/docs/diffusers/api/pipelines/stable_diffusion/stable_diffusion_xl#inpainting

To me it seems like they are using the base model for inpainting.

Will there be a fine tuned version like stable-diffusion-2-inpainting?

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landmann avatar landmann commented on June 2, 2024

Anyone notice inpainting with a mask alters the image the mask says it should not be altering? Is this expected?

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landmann avatar landmann commented on June 2, 2024

Haha good ol ctrl+c ctrl+v - love it.

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shreyassks avatar shreyassks commented on June 2, 2024

Is it possible to finetune SDXL 1.0 base model for inpainting?

I tried to do that but I get a error from UNET that it expects the input to have 4 channels but it got 9 channels (4 - input image, 4 - masked image, 1 - mask (B/W))

Am I doing anything wrong or should I wait for inpainting model release?

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bghira avatar bghira commented on June 2, 2024

if you're feeling adventurous you can modify the pix2pix finetuner from Diffusers project.

it already uses 8 channel input.

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nasy avatar nasy commented on June 2, 2024

+1

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JohanHuynh0130 avatar JohanHuynh0130 commented on June 2, 2024

+1 im waiting for inpainting model of SDXL

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JohanHuynh0130 avatar JohanHuynh0130 commented on June 2, 2024

SDXL INPAINTING MODEL has been out!

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kalle07 avatar kalle07 commented on June 2, 2024

yes pls !

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kalle07 avatar kalle07 commented on June 2, 2024

new inpaint model
https://huggingface.co/wangqyqq/sd_xl_base_1.0_inpainting_0.1.safetensors/blob/main/sd_xl_base_1.0_inpainting_0.1.safetensors

its also HALF
so 16GB RTX nvidia doesnt work !

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