Comments (4)
(1) fixed the copy/build archive link. not sure how that got expired, maybe i moved things around...
(2) universal tween engine, that is downloadable on their site. i just mirrored it on my own nexus sonatype server, to in theory make things easier.
i don't know why that in particular isn't working, i'll have to investigate when i get home from work.
the repo for nexus is: sreich.net:8081/nexus/content/repositories/thirdparty
wondering if the url is wrong in the top-level build.gradle.
(3)What is the status of this?
yeah it's in active development. i've actually got a branch that i just started switching to kotlin (pretty easy to come to from java, especially given it's on the jvm still), but i thus far love the benefits it gives me..cleaned up my codebase quite a bit
right now it's really only singleplayer only, and there's no gameplay yet. i got entities to get spawned/despawned from the server to the client, you can place generators/devices and hook them up with wires (that is client side only. was gonna start networking that, got some of it planned out and found kotlin first). grass grows along the entire world, and transitioning sort of works, though i gotta clean that up and finish some corner cases. probably gonna focus on the wiring first, then do some lighting to make that useful, as well as make the concept of air/survival, and world gen/biomes will have to get tackled sometime after that, probably.
(4) Can I join and help?
sure, you can work on whatever you want :)
if you have any questions or anything, like where to start, how things work, or more problems, you can feel free to email me too..or contact me here. saw you on irc, but that was 3am my time ;)
from ore-infinium.
Hey cool, I'll have a look at compiling this later while on the train. (: build.gradle is correct, based on your statement. Thanks for fixing the build link too.
Nice to have feedback and see this is not dead yet.
I will see and dig trough your code to see if I can be of any help. Java development wasn't my focus up until now.
Is "Ore Infinium" some kind of spiritual successor to "Ore Chasm"?
from ore-infinium.
It's literally from the same person, me. :)
I started it a while ago, was c++, renamed it because someone else had that name. Had some periods of hiatus (school, moving, new job). Now I'm back to working at it, ported it to Java and libgdx, as I got sick of me focusing too much on neat low level things, like raw opengl. Now porting (only took a few days) to kotlin,as it removes a bunch of warts of Java, adds some really handy things,like good functional, lambdas that are good, and null guarantees, and a bunch of other awesome modern stuff I'm loving.
from ore-infinium.
I got a successful build yesterday! third-party dependencies loaded fine. Now I'll just have to find the resulting jar and test-drive it... :D
I also read a bit about Kotlin. Not sure how much of a help I can be there, up until now I tried to get into Python, mostly. At the moment I'm tempted to throw in some graphics / UI - if that has any priority on your side? Maybe working on the trees as they lack variety and depth in my opinion (no offense!)
Will contact you via IRC, seems more appropriate than abusing the Github issue system any longer... (:
from ore-infinium.
Related Issues (17)
- Allow lights to be turned on\off
- initial NPC's
- Implement colored tile lighting
- Improve tile water when falling
- Audio, add jump sound
- Audio, add walking sound
- Add flora
- Add simple parallax background
- fix item placement limits at 64
- add simple background
- The current event queue and the main event queue are not the same.
- update the package plz
- look into gradle texture packing for automated build & deploys HOT 2
- Fix tree drops, add resource component eg coal
- World generation, biomes
- Health functionality
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