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srcnalt avatar srcnalt commented on May 26, 2024 1

Hi folks, I tried to bring prebuild link.xml support here #68 now the package contains a link.xm for preserving OpenAI.Runtime scope, which was the main issue. Newtonsoft didn't recognize the stripped types and returned null for them. I was able to get it working in WebGL build with high code stripping unity 2020+

I'd appreciate if you could also give it a try and see if all works fine.

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LucienMaman avatar LucienMaman commented on May 26, 2024

Hey @ChrisKlingler, I am facing a similar issue, I commented on a couple of steps I took in this issue: #47 -- it might help to troubleshoot.
I still did not figure out, so if any progress on your side, please let me know :)

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jackmca avatar jackmca commented on May 26, 2024

I have also encountered the same issue. Would very much like to hear a fix.

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jackmca avatar jackmca commented on May 26, 2024

Update: I was able to fix this error, but this caused issue #19 to appear.

The above error was caused (for me), due to Unity stripping Newtonsoft.Json from assembly when building for IL2CPP.
To prevent this from occurring, you must edit the link.xml file located in the assets folder to include the line:

<assembly fullname="Newtonsoft.Json" preserve="all"/>

Issue #19 was fixed by updating Unity to 2021.3.15f1

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