Comments (1)
I'd prefer this feature be added by Tough As Nails, as there's nothing about AppleSkin that would make this easier to implement on my end (i.e. the code that would be added to AppleSkin for this feature could be put in TAN itself without any changes at all), and the separation between TAN/AppleSkin would make it harder for me to maintain.
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Related Issues (20)
- Hidden hearts bug thingy with saturation overlay causes not enough RAM. HOT 6
- update to 1.20.2 HOT 1
- Unable to work in IDE with Fabric and ArchitecturyPlugin HOT 6
- Food values show below mod name in JEI tooltips HOT 9
- Add a toggle setting which separates the Saturation and Exhaustion overlays to be separate bars above the hunger bar. HOT 6
- crash with the latest update HOT 1
- Crash with new update (Not a server) HOT 1
- [API] Allow for specifying whether an item can be consumed or not
- Let us turn the potential health off HOT 1
- [SUGGESTION] Change The Modrinth Page to say that Server is Optional HOT 2
- Incompatible with Item Borders HOT 8
- [Feature] 1.20.3/4 Support HOT 4
- Issue on 1.20.1 HOT 4
- 1.20.2 Saturation HUD not showing
- Doesn't display predicted saturation for food that can be consumed when full HOT 1
- Sinytra Connector / Spice of Fabric / AppleSkin incompatibility HOT 1
- Turkish translation file named wrongly
- [1.20.4] [Neoforge] Error during common_setup event phase HOT 1
- Integrate with Fabric API's ItemStack-aware getFoodComponent
- Saturation overlay missing when using LabyMod Fabric Plugin HOT 4
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