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squeek502 avatar squeek502 commented on July 30, 2024 3

Funnily enough, I have a system in place to handle this issue for huge saturation (drawing something like 100x <icon> instead of 100 icons; see joshiejack/Mariculture#125 for why it was implemented), but I never thought to apply it to hunger.

Should be an easy fix, will try to get to it soon.

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DrDoom347 avatar DrDoom347 commented on July 30, 2024

Awesome, thanks for the speedy response. Glad you have a good way to change it. A few things out of curiosity... Could there be a config to have a blacklist/whitelist of items that show their food values? Might be somewhat useful in modpack creation if the author wanted to hide the values of some foods but allow the player to see others. Also, does Appleskin not display extra saturation points past 20? I noticed that my food items weren't showing more than that, even though they theoretically should.

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squeek502 avatar squeek502 commented on July 30, 2024

Re-opening; will close it once the fix is implemented.

Also, does Appleskin not display extra saturation points past 20?

Yes. This is because a player's saturation can never go above their current hunger, so any saturation above 20 is technically irrelevant for players (though obviously not for things like culinary generators). Will change that and/or create a config option for it (link to the relevant code to remind myself).

Could there be a config to have a blacklist/whitelist of items that show their food values? Might be somewhat useful in modpack creation if the author wanted to hide the values of some foods but allow the player to see others.

Created a new issue for this: #16

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squeek502 avatar squeek502 commented on July 30, 2024

Should be fixed in v1.0.8:

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