Comments (3)
Same issue as #48
from smoothscroll.
Same issue as #48
Fair enough, though this does not answer my question about how to actually reference your custom type from my C# code.
from smoothscroll.
I've never used C# with Godot before but I assumed that its just like calling any other custom gdscript function. In this case SmoothScrollContainer.Call("scroll_y_to", y_pos, duration);
See https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html#calling-gdscript-methods-from-c
from smoothscroll.
Related Issues (20)
- Make scrollbars squeeze on overdrag HOT 4
- Possiblity of backport to 3.x? HOT 3
- Touch scroll not working in Godot 4
- Signals of SmoothScrollContainer children are not properly evaluated when dragging HOT 4
- Drag input within scroll containers not possible HOT 4
- Add option to hide scroll bar automatically over time
- Make scroll framerate independent HOT 2
- Scrollcontainer overdrags too far on fast mouse movement HOT 1
- Scroll signals not being emitted HOT 1
- General performance issue HOT 1
- Support trackpad scroll with InputEventPanGesture HOT 3
- Scrolling via mouse wheel does not work when hovering over child controls HOT 2
- Can't seem to set vertical scroll HOT 1
- Stuttering on slow movement HOT 2
- SmoothScrollContainer script errors randomly on initialization: ParserError: Could not find "ScrollDamper" in the current scope HOT 6
- Disabling "overdrag" not only does not prevent overdrag, but causes jittery movement on right and bottom edges HOT 5
- Overdrag triggering constantly when middle mousebutton pressed to the side HOT 10
- Dragging scroll bar presents weird behavior HOT 1
- Touch pressing does not work when exporting to HTML5 HOT 4
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from smoothscroll.