Comments (1)
Hi, we haven't tested the official 3DGS densification in place of our depth-based densification. Given enough time to converge and keyframes with sufficient multi-view coverage, I believe it would be possible to use the densify
function to replace the depth-based one used in SplaTAM.
This is an exciting experiment, which we haven't got time to test yet!
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Related Issues (20)
- Question regarding the necessity of viewing cameras and relative pose transformations HOT 1
- Error installing rasterizer [warning: GCC] HOT 1
- Error when running SplaTAM on Scannet++ dataset HOT 2
- Rendering data with very near depth (< 0.2 m) [Duplicate] HOT 2
- Training with a live streaming HOT 1
- `RuntimeError: numel: integer multiplication overflow` HOT 3
- How to create a new dataset HOT 1
- Query regarding constant camera intrinsics HOT 8
- Type of Loss Function HOT 2
- GPU memory during training HOT 1
- Query regarding first camera pose HOT 2
- Query regarding Scannet dataset config HOT 2
- Query regarding data loading for custom dataset HOT 3
- Question about the evaluation metrics
- Query regarding Replica Dataset Version & Performance HOT 3
- Question regarding number of frames tracked during SLAM HOT 1
- Inquiry Regarding Runtime Discrepancies in Splatam HOT 4
- Why is the projmatrix in cam the same to first frame? HOT 4
- Graphics card memory usage
- Query regarding Depth Backward Pass (Duplicate) HOT 1
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