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spite avatar spite commented on May 18, 2024 2

That's very useful, but it doesn't really remove the need for resolution, since I'm using it in the following line I'm using it to calculate the size of 1px on screen.

float pixelWidthRatio = 1. / (resolution.x * projectionMatrix[0][0]);

If it wasn't for that, I could remove the uniform. Do you know a way?

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SuberFu avatar SuberFu commented on May 18, 2024

Hm, that's a good point. I'm not sure how to remove that.
For better or worse, at least now you just need to pass in resolution.x (one float) instead of vec2 (two floats).

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LightingRobot avatar LightingRobot commented on May 18, 2024

The pixelWidthRatio isn't calculated correctly when the camera is in orthographic mode.

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