Comments (5)
We also need a complete key-map in our readme.
from shotcaller-godot.
do we know what commands are missing atm?
from shotcaller-godot.
it's easir to list whats not missing ... you should start from the menu.
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I'll have to play the game a bit more to understand it better. I'll create a list of available commands that I see, keyboard or otherwise. My understanding of MOBA games is a bit lacking to know, and the simplified controls it has keeps me from instinctively knowing what commands are there atm. I'll report back after I dive in.
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we can register Shortcuts inside buttons, which will be much easier than handling them in Input event.
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Related Issues (20)
- Add a godot intro slash screen HOT 1
- move transitions and main/pause menu to UI node
- intro screen / logo
- Gold became negative HOT 1
- Gold became negative HOT 1
- Some of pawns after respawn chilling on the base
- Need to rewrite leaders skill system
- fix minimap pan for all screen ratios
- improve goap system
- move skills cooldown out of process call HOT 1
- Move Minimap to ScrollContainer HOT 2
- improve godot tile system to increase fps HOT 1
- Not playable on case sensitive file system HOT 1
- canvas_modulate error godot 4 bug HOT 2
- same texture in framebuffer attachment godot 4 error
- FOW Light Only mode of CanvasItemMaterial godot 4 bug
- Item's sell button
- My tasks progress. HOT 1
- Non-Commercial License Why? Switch to Commercial Friendly MIT License HOT 2
- Can this work for Godot 4+ games with multiplayer and open world chunks? HOT 2
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