Comments (1)
Closing this as Dying Light 2 works fine with the latest version of Special K (v23.9.16.1 as of the time of writing) -- including when Streamline and Frame Generation is enabled.
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Related Issues (20)
- Internal and upscale resolution is the same for DLSS. HOT 1
- DLSS crashes in SK when forcing DLAA and mode is set to ultra performance HOT 1
- (One more Question please) How to switch to one of the textures in a shader like in "Live RenderTarget View"? HOT 4
- 23.10.30 Introduced problem with Reshade on SDR screen. HOT 3
- Strange slowdowns in Halo CE MCC HOT 2
- DXVK and SpecialK local install not working HOT 2
- [Feature Request] Different scaling options for the window HOT 1
- Compressed DXGI_FORMAT_BC1/3_TYPELESS crashes game with replaced BC1/3_UNFORM HOT 10
- Tactics Ogre Reborn not playable with recent builds - found reason HOT 2
- A multi tasked shader with unrelated render passes in both Vertex and Pixel - How to distinguish/isolate?
- [DX11] Dragon Nest crashes when using frame limit HOT 9
- NierR Replicant ver.sqrt(1.5) 1.0.0.3 broken since commit ad40030 ("Add Aspect Ratio Unlock for Star Ocean 2") HOT 2
- No Input In Games Using Guitar Hero Guitar on SK v24.1.7.4 Forward HOT 9
- FPS limiter: Remove minimum
- Texture cache issues HOT 1
- Vulkan AMD? HOT 2
- Game crash or freeze after specfied version HOT 2
- SKIF.exe linux AMD GPU HOT 2
- local install MGSTPP error HOT 1
- Dynamic FPS limit HOT 1
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