Comments (2)
thanks pjb for decriptive concept art
from space-station-14.
@NeoBoyNextDoor from discord:
Its a little "addition" to what SS13 has. I can find somewhere my edited pic... Oh wait, its not what you really can implement, because its fucking stupid if you look at it 1 time (I still have ideas for this siht), lemme try to write something more simple.(изменено)
So, what @saphire suggested CAN work in SS14. But instead of going "full circle" for aiming, you take an aiming system alike Mount & Blade, copy paste its direction arrows and put them at 45* angle, creating 8 directions Attack/Block system.
And you put restrictions on such system. Like one handed can parry 1 arrow, two handed can block 3, but take more stamina with it etc etc
But there will be problem with godlike blockers. Such fuckers can be worked around by adding "Push" or something to break block.
I actually had idea of aiming not with mouse, but with actual arrows. But that would already fuck my shit enough. Instead, I want to add to docs something like "weapon speed cap", so you cant swing it full circle at full speed to catch all of the pokemons in one go.
Actually, Getting a triple rock-paper-scissor melee like I did can be the best way. But that would require for such game as SS13 to become more keymap necessity.
x3 rps is like The Culling combined with notes of Lifeweb and alot of Sword fighting games.
First rps is Attack<- Block<-Push<- Attack
Second is advanced movement like Grabs, Tackles and Empowered pushes (Kick). They dont affect battle frontally, they incapacitate enemy
Third is when you get to Grab enemy: Light attacks, Spec attacks (Bite your enemy etc etc, go wild here.), Pull, Shackle (which could probably work as an some kind of unique gimmick for both grabber&grabbed, acting differently in both positions) and etc.
Also, explosive quick draw sheath is fucking golden idea for ninja mod, why the fuck nobody suggested it.
from space-station-14.
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from space-station-14.