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Charlie9830 avatar Charlie9830 commented on August 15, 2024 1

Thanks Hidenori,

I had skipped over the supplement step as I wasn't planning at this stage to have to quickly switch between engine modes.

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HidenoriMatsubayashi avatar HidenoriMatsubayashi commented on August 15, 2024

I could only get it to run correctly if I copied libflutter_engine.so to both the cmake build directory as well as /usr/lib on the target device.

You need to install libflutter_engine.so to the path which is added ld-path such as /usr/lib. You can also use LD_LIBRARY_PATH.

e.g.

LD_LIBRARY_PATH=./flutter_engine/ FLUTTER_DRM_DEVICE="/dev/dri/card1" ./flutter-drm-backend ./sample/build/linux/x64/profile/bundle

See also: https://github.com/sony/flutter-embedded-linux#supplement

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HidenoriMatsubayashi avatar HidenoriMatsubayashi commented on August 15, 2024

Closing this issue. If you have any question, please comment and I can re-open.

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