Comments (1)
Just add a reimport button instead. Need to keep altered uvs and vertex colors. Also don't reload shaders when doing so. This should help when working on new maps as it eliminates the need to rework things again and again.
from blender_bsp_importer.
Related Issues (20)
- [md3] add per object import/export
- Different basepaths for different games
- Blender 2.91 support
- [lightmaps] Detect deluxemaps and store in $deluxemaps
- missing typecast to float in line 195 and 196 in Entities.py
- [md3] Import vertex animations
- [lightmaps] Baking deluxemaps
- [general] PK3 VFS
- [ent] Import lights from .map file
- Installation Guide HOT 3
- [ent] Import radiant entity lists
- [bsp] incorrect texture coordinates on planar patches HOT 1
- Error importing JK III:JA map HOT 1
- Blender 3.0 support
- When importing bsp files from Star trek elite force HOT 2
- [ent] lost angle and angles keys on entities with bsp models
- [shaders] implement missing texture maps (RTCW / ET specific)
- Exception when enabling the plugin on M2 HOT 8
- Broken on blender 4.1.1 HOT 1
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from blender_bsp_importer.