Related Issues (20)
- enemy:on_custom_attack_received(attack, enemy_sprite) does not allow to call enemy:hurt() HOT 3
- Game performance drops when lots of sprites are displayed HOT 2
- Compilation fails on systems without OpenGL 3 or ES
- Create multiple playable character HOT 1
- Animation "sword" for shield sprite is wrong HOT 1
- Héros non ralenti dans les terrains "eau peu profonde" / Speed problem in shallow water
- Deprecate enemy:on_collision_enemy()
- Add new events on_map_finished and on_opening_transition_finished HOT 2
- Entity still drawn after it was removed
- Invalid PNG causes game to crash without an error HOT 1
- Ennemis ne meurent pas vraiment
- Add autosave HOT 1
- Nouvelle fonction item:set_pickable_by_sword() HOT 3
- Separate shader code from shader data file
- Separate shader code from shader data file
- Add Lua methods to create shaders from GLSL source
- Add a method to know if the hero is currently on an active stream HOT 1
- Allow to launch .solarus directly
- Sprite method fade_in not working after calling fade_out
- Add collision mode of "ground" type
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from solarus.