Comments (9)
Can you send me your savegame file (to christopho at solarus-games.org?)
from solarus.
Yeah I can. Two questions though: do you want it sent to an e-mail or at the website (if so how do you want me to send it) and also which file do you need, the data.solarus one?
from solarus.
By e-mail.
The file is ~/.solarus/zsdx/save1.dat (where ~ means your home directory, which depends on your system).
(data.solarus is the data package of the game: maps, musics, etc.).
Thanks
from solarus.
Okay good news (for me :) ), there is no bug here.
Look at your map more carefully: there is a remaining chest on B1. However, it does not exist (yet) because you have a puzzle to solve. On 2F, a hint tells you to make circles around pots. There is a room with 6 "pots" and you have to do something there.
from solarus.
Well now I just feel stupid. Thought that chest was the same one that I picked up before the world changed so I thought it just no longer existed. ><
Thanks for the help though.
from solarus.
You're right, there was a previous chest at this exact same place, this may be confusing…
from solarus.
In general I feel like this part may be confusing, if not only for the fact that you can leave the dungeon without fighting the boss if you happen to miss or not understand one little hint. I for one left the dungeon before I got the boss key, wandered around the overworld, was able to obtain all three fire stones (but couldn't do anything with them since Inferno hadn't appeared yet) and was finally forced to look up a walkthrough to see what I had missed in the castle!
My suggestion would be to add another hint in the room with the pots, or make the hint from the telepathy tile more apparent. There's nothing to really point out that you need to do anything additional in that room, and if you walk out without doing it, you could go for quite some time without going back!
Also, I just want to complement you on the great job with this game, christopho! You are a puzzle creating genius!
from solarus.
I'm reopening the issue. This puzzle is too confusing.
from solarus.
Fixed in commit 5c6f4cc.
I moved the hint stone to the room of the puzzle.
from solarus.
Related Issues (20)
- enemy:on_custom_attack_received(attack, enemy_sprite) does not allow to call enemy:hurt() HOT 3
- Game performance drops when lots of sprites are displayed HOT 2
- Compilation fails on systems without OpenGL 3 or ES
- Create multiple playable character HOT 1
- Animation "sword" for shield sprite is wrong HOT 1
- Héros non ralenti dans les terrains "eau peu profonde" / Speed problem in shallow water
- Deprecate enemy:on_collision_enemy()
- Add new events on_map_finished and on_opening_transition_finished HOT 2
- Entity still drawn after it was removed
- Invalid PNG causes game to crash without an error HOT 1
- Ennemis ne meurent pas vraiment
- Add autosave HOT 1
- Nouvelle fonction item:set_pickable_by_sword() HOT 3
- Separate shader code from shader data file
- Separate shader code from shader data file
- Add Lua methods to create shaders from GLSL source
- Add a method to know if the hero is currently on an active stream HOT 1
- Allow to launch .solarus directly
- Sprite method fade_in not working after calling fade_out
- Add collision mode of "ground" type
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from solarus.