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Nutzzz avatar Nutzzz commented on August 23, 2024

EDIT: Moved this comment to (#39 (comment))

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Solaire avatar Solaire commented on August 23, 2024

Hey there.
I have been burnt out from writing code and wasn't looking at any projects. I'm trying to get back to finish some things and I've been thinking about glc version 2.0. I think this is the final plan I came up with and been slowly working on implementing; the project will be split into separate components:

  • core: library which acts as a backend responsible for data interaction and extension support. There will be an API which provides access to the data.
  • GLC: the actual app
  • SqlDB: SQLite wrapper to make some code more reusable. Initially this will be a project but I am planning on moving it to a different repo and release it as a nuGet package.
  • ExtensionBase: interface which defines platforms and games. This will be the base for plugins.

The reason for that is that the project has grown to be quite big and feature-rich (e.g. images in terminal) and I want people to be able to use the core to make their own apps (a good example would be an integration with PowerToys or voidtools everything).

As for the plugins; it's a little tricky. On one hand I'd like to have a separate plugin for each platform (personally I'm only interested in 5 platforms) but I understand that it would quickly lead to a messy repo. Perhaps the best thing to do would be to have the extension base in a separate repo, release it as a nuGet package, and implement all the 'official' platforms in that repo. The glc app would be able to download the plugins from there. We could use the platform scanning implementations from your GameCollector repo.

What are your thoughts?

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Nutzzz avatar Nutzzz commented on August 23, 2024

Oh no worries, I totally understand burnout.

I dunno. I understand the benefits of loosely coupled extensibility, but a plugin model adds complexities for both users and maintainers, and attempts to decrease the burden on one is often at the expense of the other.

Not that I wouldn't find it an interesting learning exercise in any case.

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Nutzzz avatar Nutzzz commented on August 23, 2024

FYI, GameCollector v3 now implements all of the platforms supported here.

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