Comments (12)
I'm also reproducing this error; in the Editor, I get a "Can't verify enet library" kind of error and Ignorance crashes when trying to play as iOS; XCode can't build the project.
from ignorance.
Oh hey, sorry for the delay in the response, I need to set Ignorance notifications to high priority it seems... 😅
What version of Ignorance are you using? v1.3.7 shouldn't have problems on iOS. If not, I screwed up somewhere. I'll try to build a very basic iOS demo through my MacBook Pro (I'm working on getting updated desktop Mac, the only iMac I have is a High Sierra one).
from ignorance.
I used the latest version, v1.3.7. It looked like it was a software certificate kind of error, but unfortunately I wasn't familiar with it.
from ignorance.
@SoftwareGuy I might be able to test something if you need logs about the problem, btw.
from ignorance.
Ugh, if it’s a software certificate issue then I might need to talk to Apple regarding it. Shouldn’t be though...
from ignorance.
I've been working on this, made a repro project, now I just need to compile for iOS and see if I get the linker error.
from ignorance.
Okay, I got compile errors on iOS. Looks like I broke something in the latest update.
Let me investigate.
from ignorance.
I'm going to push some new binaries to this repository that should fix the problem.
from ignorance.
This should be fixed, could you check @henriquelalves @Marcurion ?
from ignorance.
Np, but there isn't a new .unitypackage release after 1.3.7. Should we compile the project?
from ignorance.
Np, but there isn't a new .unitypackage release after 1.3.7. Should we compile the project?
@henriquelalves if you just clone this repo, then in your project delete the Ignorance folder, and then copy paste the Ignorance folder from this repo under Mirror/Runtime/Transport, you’ll have 1.3.7 with fixed up binaries for iOS and Mac targets. I’ve yet to build the Libraries again for Linux and Windows.
Backup your project before hand.
Alternatively I can provide you a updated unity package.
from ignorance.
Hi,
compiles fine now for me, thank you.
from ignorance.
Related Issues (20)
- Calling networkConnection.Disconnect() has no effect HOT 14
- Ignorance not included with Mirror asset HOT 2
- Ignorance does not respect Transport.enabled if the transport was disabled by another message within the same frame
- Platform specific Enet / libenet HOT 4
- Client cannot connect HOT 9
- Packet Encryption HOT 4
- Discovery fails with OSX Editor as a client/server, but works fine with 2 OSX builds HOT 1
- Ignorance don't seems to work with Insight.
- [Ignorance 1.3.9 Prerelease Revision 1] IgnoranceClassic.cs, IgnoranceThreaded.cs errors on import HOT 5
- Unrealable udp HOT 1
- Question: Use Ignorance without Mirror/Unity HOT 2
- Don't Spam Disconnecting Connection for Inactivity HOT 2
- Don't Spam Disconnecting Connection for Inactivity
- Doesn't work with Mirror 42.2.12 HOT 3
- Updates going forward HOT 19
- Ignorance remains in the Disconnecting client state even though the disconnect has occurred HOT 9
- Ignorance can't connect to MacOS Servers
- Increase limit beyond 4096 connected peers HOT 9
- Mac Silicon, game console, and additional platform support HOT 11
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from ignorance.