Comments (6)
This is actually caused by the code that searches for connected gamepads on your system. OpenEmu suffers from the same dialog. Neither of these emulators are actually monitoring your keystrokes when not in use. Instead, what's happening is that they contain code that connects to every USB device connected to your computer and asks it if it's a gamepad or not. Because you might have keyboards connected over USB, macOS is being paranoid and assuming that if your app directly connects to a keyboard over USB, it might be a keylogger, prevents the connection, and throws up that warning dialogue.
The funny thing is that it doesn't even matter to Snes9x. macOS doesn't prevent it from connecting directly to gamepads, only to keyboards. But that code is only looking for gamepads. Keyboard events are passed to the app from the OS, so it doesn't need to connect directly to the keyboards.
So even if you click the "Deny" button, it won't break anything in Snes9x or OpenEmu.
There's newer APIs we can use to more safely enumerate the USB devices and not trigger this warning, but I've been hesistant to do any more emulation work since you-know-who sued that emulator for their current system.
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I'm not a Mac user, so I can't say this authoritatively, or speak to the exact specifics, but that looks to be just a poorly worded way of saying that the app is able to respond to inputs even when it isn't in focus.
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Thanks for the response @qwertymodo, I've gone ahead and tried out a couple of games with the permission denied and I can confirm, as best as I can tell, the app runs fine without it.
If you believe that this is a red herring, I'm happy to close the issue or feel free to close it yourself. Let me know what you think.
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but I've been hesistant to do any more emulation work since you-know-who sued that emulator for their current system.
I read a leaked log of that project's developers' chat, and they were actively sharing illicit copies of pre-release software amongst themselves.
I suggest that if the games you wish to emulate are available on some platform, you purchase a copy so you have a license to said game. Emulating falls under fair use. Do not share ROM files with others.
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I agree that emulation is legal, and that the developers of the project were doing the things you mentioned. However, just by being sued, you can lose big. I couldn't afford to fight a lawsuit against a company with deeper pockets than me.
I read the suit filed against that project. The thing that worried me the most was that they objected to developers even discussing the emulation of commercial games. That is something that happens in the Github issues here. We have a good reason to discuss that: accuracy. We want to make sure the emulator works properly. But proving that in court is a riskier prospect.
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Ah ok, thanks for the explaination @MichaelBuckley, it was really useful 👍
I was worrying over nothing it seems but better safe than sorry and I learned something out of it.
Thanks again and enjoy the rest of the weekend 😄
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Related Issues (20)
- Super Gussun Oyoyo 2 HOT 1
- Unable to Load Game HOT 2
- [REQUEST] Hotkey for Maintain Aspect Ratio 4:3 <-> 8:7 HOT 2
- On a 4MB SuperFX ROM with a custom XML, the SCMR Register RAN bit behaves as RON bit, causing a lock up and crash. HOT 20
- Snes 9x x64 1.62 and + Saves folder false error HOT 7
- Update 1.63 HOT 26
- Request: When selecting a save slot #, note if it's empty or used HOT 3
- Request: Some Cheat Search & Editor improvements HOT 2
- What is stdout.txt and stderr.txt? And a request. HOT 11
- Snes9x game genie cheat codes HOT 4
- Request: Add a VRAM/Graphics viewer
- Bug: Missing Background Graphics HOT 4
- Request: Overhaul the Hotkey Configuration Menu HOT 4
- Bug? Hotkey config isn't saving "Bank-" & "Bank+" entries HOT 1
- Request: a small screenshot behavior change HOT 2
- Linux 32-bit Version
- Request: 2 small Cheat Search window improvements
- Emulation runs twice as fast when interlacing is turned on HOT 2
- Snes9x crashes with Vulkan. HOT 2
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