Comments (2)
After compiling the latest source from git the 100% CPU usage problem seems to have gone away. Except when the reduce input lag option is enabled that is. With that option, CPU usage is 100% in-game but stops when you e.g. open the preferences window. I guess 100% CPU is normal when reduce input lag is enabled?
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The recursive updates while paused problem was fixed. The CPU usage on the whole is a NVIDIA driver bug. Exporting __GL_YIELD="USLEEP" is a partial workaround. NVIDIA devs claimed it was acceptable behavior when I brought it up with them.
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Related Issues (20)
- Windows Build Fail HOT 3
- Sound when I press the joystick keys
- Some instructions wrap incorrectly with absolute addressing mode
- Netplay does not work on SNES9x 1.62.3
- Small problem with the sound GUI HOT 3
- Assault Suits Valken - game restarts after introduction HOT 1
- Nightly Build 1.62.3-1352 issue HOT 3
- "Open recent" tab doesn't save any file history (snes9x 1.62.3 linux version)
- Installer for ubuntu 22.04 (or other debian systems)
- This emulator should have a feature for dumping sounds and music! Please consider adding one for next update! HOT 2
- Joe & Mac - Ultimate Caveman Collection HOT 1
- Feature Request - Graphical Enhancements HOT 4
- Poi Poi Ninja World (Sufami Turbo) HOT 3
- Sway/Wayland/wlroots instant crash HOT 15
- [Feature request] Opposite d-pad input resolution options
- [steam deck] hotkeys not working with touch menu HOT 2
- Snes9x crashing after monitor sleep HOT 6
- When compiling, 1.62.3 requires portaudio, HOT 4
- [Feature Request] Add menu option to change location of snes9x.conf file HOT 2
- `Save states` Problem HOT 2
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