Git Product home page Git Product logo

Comments (5)

snake-biscuits avatar snake-biscuits commented on July 23, 2024

MRVN-Radiant is experimental and mostly just reverse engineered
The non-reverse engineered stuff is Quake 3 compiler things we could re-use

At time of writing:
VIS & LIGHT systems are totally absent
PHYS systems are only mapped out enough to get brush collision most of the time
(sometime collision crashes or bugs out on sloped surfaces)
RENDERING we're pretty confident we have mapped out (besides alpha sorting)
static props are also not yet supported

Entities are also largely handled by scripts, which can make debugging basic ents (e.g. spawnpoints, weapon pickups) painful

from bsp_tool.

snake-biscuits avatar snake-biscuits commented on July 23, 2024

While we do now have a functional Titanfall 2 map, it will likely be updated over time along with MRVN-Radiant
This will be bundled along with creating some kind of mapping guide(s), documentation & playtesting
Meaning a bunch of Northstar & MRVN-Radiant development will be tied to using any and all Titanfall 2 test maps here

So I should probably also note that mp_crossfire was:

from bsp_tool.

snake-biscuits avatar snake-biscuits commented on July 23, 2024

Going to be working on .rpak materials & things soon to try and get lighting working
Might get involved w/ r-ex projects like LegionPlus & RePak, also probably the new (unreleased) .rpak tool

The completeness of maps for the whole Titanfall Engine is going to be tied to progress on modding tools
Still planning to get water compiling in MRVN-Radiant at some point

Baklojan did manage to get some CSM shadows recently:

Image
Image

Lighting research threads

from bsp_tool.

snake-biscuits avatar snake-biscuits commented on July 23, 2024

Since I traced crossfire in J.A.C.K. & Hammer++, the .map uses Valve 220 format
remap can't do Valve220 uvs atm

they look fine in Radiant

As a result, textures all all the top left pixel stretched to infinity
Which looks cool, but is also annoying
Tools for converting between .map formats shouldn't be too hard to find

from bsp_tool.

snake-biscuits avatar snake-biscuits commented on July 23, 2024

Going to be working on .rpak materials & things soon to try and get lighting working

Wrote a guide on using rpak textures without building your own:

https://github.com/MRVN-Radiant/MRVN-Resource-Pack/wiki/%5BTitanfall-2%5D:-using-%60.rpak%60-textures

Have yet to learn Baklojan's shadow trick

from bsp_tool.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.