Comments (2)
Implementing this would be fairly easy
Only need to add a block at the end of each extension which updates the methods
dict of branches we choose to extend
Clearly marking this block should make maintenance easier
This would require importing bsp_tool
from the extension, which could get messy
I've been trying to keep extensions
decoupled so you can use bsp_tool
without installing dependencies
Tho newer version of pip
might mean it's harder to mess that up
IIRC I wanted to avoid getting "bug reports" from users having issues with dependencies
Dependencies are still pretty minor (just Pillow
afaik)
We should look at maybe relying on more (some C libraries for extensions.archives
could be nice)
from bsp_tool.
Implementing this would be fairly easy
No, no it wouldn't
Rewiring modules live is insane
And to have it make sense to the user, it should apply to branches loaded before & after the extension
Would probably require hooking importlib
, extremely cursed
As cool as this idea is, making & maintaining a sane implementation is more work than it's worth
I would rather have a roadmap for folding the "experimental" extensions
into the "stable" branches
We don't get much user feedback tho
So deciding what gets rolled in will likely come down to what I like using & can stand maintaining more actively
from bsp_tool.
Related Issues (20)
- (extensions.editor) `.save_as(filename: str)` method for all `MapFile` classes
- (extensions.editor) MetaPattern string conversion is an ugly mess
- [Apex Archive] Season19 removed pakfiles, where are the cubemaps? HOT 4
- Another wave of geometry refactors HOT 4
- (extensions.decompile) Include TriColl meshes when decompiling Titanfall Engine maps HOT 3
- Move `extensions.editor.generic` into `utils.editor`
- (extensions.decompile) Standardising decompile extraction & processing
- BitField order is backwards, should be the same as C/C++ HOT 3
- [Apex Archive] Identify origins of loose maps, then remove them HOT 1
- [Test Maps] `apex_legends50`
- `bsp.bsp_version` should just be `bsp.version` HOT 1
- Geometry performance could be better HOT 3
- `editor.Brush`-> `List[geometry.Mesh]` HOT 1
- (utils.geometry) remove iterations.batched
- (extensions.lightmaps) Select Faces lump for Source Engine `lightmap_faces`
- [Test Maps] `apex_legends52`
- BSPX Test Maps HOT 1
- Open `.bsp`s inside archives with a single path, using `load_bsp` HOT 10
- Open archive from bytes / stream HOT 1
- Include archives containing `.bsp` for tests
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from bsp_tool.