Git Product home page Git Product logo

Comments (10)

smcameron avatar smcameron commented on May 30, 2024

Hi,

Thanks for taking a look at Space Nerds In Space.

Yeah, I'm afraid the game is not made for windows. The only target so far has been Linux. I also know that it has been made to work on Mac OSX by at least one person, using Mac versions of the various libraries needed (gtk, gtkglext, portaudio, etc.)

That being said, I am aware of an effort (not by me) to create a set of patches to get SNIS to use SDL instead of gtk, which, should those patches materialize, would undoubtedly make a windows port a lot easier and more likely (though still not an easy slam dunk.) I don't know whether this effort to switch to SDL will be completed, and those patches might never materialize, so don't hold your breath. I don't own any windows machines, so if a windows port does materialize, it will have to be done by someone other than me.

-- steve

from space-nerds-in-space.

SmallJoker avatar SmallJoker commented on May 30, 2024

I am not a cood C(++) coder, so it would be great if there was someone with enough time to switch SNIS to SDL. There are some space nerfs out there who don't even know about this game and Windows support is definitely a forward jump.

from space-nerds-in-space.

JeffM2501 avatar JeffM2501 commented on May 30, 2024

Steve, if you received pull requests for SDL support, would you be willing to merge those in or would you want that maintained as a fork?

from space-nerds-in-space.

smcameron avatar smcameron commented on May 30, 2024

Patches are preferable to pull request. The sdl code i am aware of is
actually quite far along. I think the most difficult part is/was the
keyboard handling.
On Feb 28, 2015 9:56 AM, "Jeffery Myers" [email protected] wrote:

Steve, if you received pull requests for SDL support, would you be willing
to merge those in or would you want that maintained as a fork?


Reply to this email directly or view it on GitHub
#53 (comment)
.

from space-nerds-in-space.

JeffM2501 avatar JeffM2501 commented on May 30, 2024

If it doesn't get finished, let me know, it should not be too hard of a thing. Keyboard handling in SDL 2 is pretty easy.

from space-nerds-in-space.

Toumal avatar Toumal commented on May 30, 2024

Who is working on the sdl port? Perhaps we could split up efforts? ^^
On Feb 28, 2015 7:15 PM, "Jeffery Myers" [email protected] wrote:

If it doesn't get finished, let me know, it should not be too hard of a
thing. Keyboard handling in SDL 2 is pretty easy.


Reply to this email directly or view it on GitHub
#53 (comment)
.

from space-nerds-in-space.

smcameron avatar smcameron commented on May 30, 2024

FWIW, the aforementioned port to SDL seems to have stalled, so if someone else would like to take a crack at it, feel free. If you can do it without breaking the existing stuff, that's better, but I realize that is a tall order. Also, a series of a large number of smaller patches (where each patch in the series builds and runs) is preferable to a series of a small number of large patches. Smaller patches is better, but the patches need to work all along the way to enable git bisection. (Stacked git can be very helpful in constructing such a patchset.) https://gna.org/projects/stgit

from space-nerds-in-space.

smcameron avatar smcameron commented on May 30, 2024

FWIW, SNIS has been built successfully on Windows 10 using the linux subsystem (i.e. using Windows 10 ability to run linux binaries, and gcc was used to compile.) There were performance issues though, since it appeared to be using a software implementation of opengl.

I'm going to close this issue now, since running the game on windows was never really a design goal, and there's not really any work going on to make it portable to windows.

If you want to run it on windows, run linux in a VM on your windows machines and run it in the VM, or boot linux on your machines using USB flash drives.

from space-nerds-in-space.

SmallJoker avatar SmallJoker commented on May 30, 2024

Actually I thought this issue was closed long ago due to lack of interest. It's been a while and I'm happy to see it running on Windows as well, although I've switched to Linux in the meantime.
Thanks a lot for your effort and keep up the good work 👍

from space-nerds-in-space.

edthedev avatar edthedev commented on May 30, 2024

Quick update on this, since I had the same challenge. I have created a fork that adds a Vagrantfile, for anyone who wants a recipe to quickly set up the game inside a virtual machine.

from space-nerds-in-space.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.