Comments (2)
Now the targeting thingy snaps to whichever guy you're pointing at if he's close enough. So you have to aim, at least somewhat, and this means the
(w)eapons view on the main screen follows where you're shooting.
Seems a bit better, I think, but maybe still too easy.
from space-nerds-in-space.
Laser targeting is fun again with the turret.
from space-nerds-in-space.
Related Issues (20)
- Representing angular velocity via a quaternion could be problematic
- Game startup is slow and ugly HOT 2
- Pull down menu on demon screen doesn't work when console is active HOT 2
- Installation guide isn't listing libsdl2-image-dev HOT 2
- Add bridge-to-bridge video chat
- mesh_viewer error HOT 6
- Map orientation HOT 33
- iCCP: known incorrect sRGB profile HOT 23
- Moving objects on demon screen doesn't always work right HOT 3
- Sometimes snis_client crashes on startup HOT 6
- Potential problem with SDL2 windows and multi-threading HOT 3
- Caught snis_client using 100% CPU HOT 2
- Player ship shows wrong type on SCIENCE HOT 1
- NPC ships seem to get stuck in HANGOUT with very long TIME TO GO HOT 1
- Errors encountered with STURNVULF mission HOT 1
- One player out of six had issues connecting to lobby. HOT 1
- Might be nice to parallelize PNG image loading
- There are ghost radio transmissions from dead starbases HOT 1
- snis_client --monitor option has been broken since the SDL2 conversion
- Bug in show_demon_3d() HOT 1
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from space-nerds-in-space.