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Scott MacDonald's Projects

advent icon advent

Sandbox for learning python with Advent of Code

assettool icon assettool

Command line utility script to help convert and process game assets

assimp icon assimp

Fork of the open asset importer tool. Adding simple output formats that can be easily incorporated into 3d games

blocksmasher icon blocksmasher

Simple 2d C++ breakout clone. Aims to be a clean, cross platform and modern 2d game written using modern C++ techniques. It's still a major work in progress, and lots of code will be refactored as functionality is added.

brainfreeze icon brainfreeze

A cross platform Brainfuck interpreter with configurable implementation standards written in C++ for Windows, Linux and MacOS.

cubeworld icon cubeworld

You wake up in a mysterious dream world made entirely of cubes, and must discover a way back home!

daybreak icon daybreak

A minimalistic no-nonsense game engine written in modern C++ for educational purposes.

dotfiles icon dotfiles

Collection of standard linux configuration files, and useful shell scripts. Comes with a script to automate the entire process of "fixing" a new linux environment to match my preferences :)

dungeon-crawler icon dungeon-crawler

A procedurally generated dungeon crawler with 2d graphics and a modern take on the old roguelikes

eventhorizon icon eventhorizon

A 3d space sim where you can ply the trade routes or fight your way to infamy. Was originally a UIC-ACM SigGame project, but development never progressed beyond initial stages to do lack of interest. Kept for historical purposes

forge icon forge

Networked chat and 2d topdown role playing game. Development has moved to Dungeon Crawler, and all future development on this project has halted. Keeping this here for archival purposes

gfxsandbox icon gfxsandbox

OpenGL sandbox, simple 3d engine that is shader based.

guidgenerator icon guidgenerator

A very simple GUID generator written in C++ using the windows api.

hailstorm icon hailstorm

An open source project demonstrating various graphical demos while learning DirectX, culminating in a playable game. This project also aims to show high quality, testable, multi platform Windows development in C++11.

jabbr icon jabbr

Collaborative chat done right

monogame icon monogame

Cross Platform Implementation of XNA for iOS, Android, Mac , Linux, Windows, Windows8, OUYA and Playstation Mobile

proc-macro-workshop icon proc-macro-workshop

Learn to write Rust procedural macros  [Rust Latam conference, Montevideo Uruguay, March 2019]

sandboxengine icon sandboxengine

Where Scott plays around with DirectX and other graphical things.

scottsandbox icon scottsandbox

Its a sandbox of code! My dumping ground for all types of common library code, expiremental code, tests and amusing projects. Feel free to pick through anything, its all free to use with attribution

sdlsharpgame icon sdlsharpgame

Simple proof of concept cross platform game written in C#, using p/invoked SDL2 and tiled.

shiny icon shiny

Shiny is a simple scheme inspired language written as a programming exercise.

shinysharp icon shinysharp

A toy Scheme implementation written in C#, and inspired by the blog series "Scheme From Scratch".

smath icon smath

Scott's simple math library

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