Comments (5)
Are you using Windows inside a virtual box virtual machine by chance?
from slint.
No, I am running it on my laptop with an Intel UHD 620 GPU.
When OpenGL Underlay is not used, the font rendering is normal.
from slint.
Ahh thanks. I missed that. If you see this issue then your OpenGL underlay isnβt restoring the OpenGL state exactly as it was when finished. For example, are to changing the current VAO?
from slint.
Thank you, the text display has become normal after I modified the code in the following way:
glGetIntegerv(GL_TEXTURE_BINDING_2D,&texture);
render();
glBindTexture(GL_TEXTURE_2D,texture);
from slint.
ππ
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