Comments (4)
Thanks for filling a bug.
Could you provide a small testcase we can use to reproduce the problem?
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sure
import { Button, VerticalBox, ScrollView } from "std-widgets.slint";
export component AppWindow inherits Window {
VerticalBox {
ScrollView {
VerticalBox {
Text {
text: "first first first first first first first first first first first";
}
Text {
text: "second second second second second second second second second second";
}
}
}
}
}
If you quickly change the size of the window, you will find the problem.
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I can reproduce this. The NSView::setLayerContentsPlacement
call we have is supposed to avoid this problem, but it seems that after all the refactoring it's now in a place where it's called too late.
So from what I can see, it jitters when using renderer-femtovg
as well as renderer-skia
(which defaults to metal on macOS), but it is smooth and jitter-free when using renderer-skia-opengl
.
from slint.
For the OpenGL renderer, the difference is the timing when NSView::setLayerContentsPlacement
(or contentsGravity
on the layer) is set. It must be done /after/ the NSOpenGLContext
is associated with the view - I guess because the corresponding (hidden) layer doesn't exist until then. For Metal it's the same game, we're not setting that at all yet.
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