Comments (2)
There's nothing like that built-in, but you can emulate it by creating some custom RollerConfig
s:
var roll = "2d6+2";
var rollMinConfig = new RollerConfig()
{
GetRandomBytes = arr => BitConverter.GetBytes(0).CopyTo(arr, 0),
NormalSidesOnly = true
};
var rollMaxConfig = new RollerConfig()
{
GetRandomBytes = arr => BitConverter.GetBytes(29999).CopyTo(arr, 0),
NormalSidesOnly = true
};
var minResult = Roller.Roll(roll, rollMinConfig);
var maxResult = Roller.Roll(roll, rollMaxConfig);
return $"{minResult.Value}-{maxResult.Value}";
Basically, you replace the built-in RNG with one that always returns the same result. In the first case (rollMinConfig) you always return a roll of 0 (which equates to rolling 1 on every die). In the second case, you always return a roll of 29,999 (which equates to rolling the max on d2, d3, d4, d6, d8, d10, d12, d20, d100, d1000, or d10000 -- it does not necessarily equate to the max on other dice types). In order to ensure that the max is actually the max, I also block rolling non-standard dice like d19.
If you want to support more dice types, the max should be the least common multiple of all dice types you support minus 1. See https://skizzerz.net/DiceRoller/Dice/RollerConfig/GetRandomBytes for more details.
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Took forever (sorry), but Roller.Min()
, Roller.Max()
, and Roller.Average()
now exist and can be used to achieve this much more easily and with arbitrary die sizes.
from diceroller.
Related Issues (13)
- The type initializer for 'Dice.Roller' threw an exception. HOT 6
- Incorrect Parse HOT 3
- Coin Flips? HOT 1
- Tab Completion? HOT 12
- Generic step up/step down HOT 1
- Dice expression for 1D6 where 6 -> 2 successes, 3 or 4 -> 1 success? HOT 3
- 3.2.0 / .NET Standard 2.0 support HOT 9
- Allow N(dice count) to be ignored and equal to 1 by default HOT 6
- Possibility of parsing Roll20, DiceParser, RPGDiceRoller or other expression into a function HOT 4
- Link to Documentation is Broken HOT 2
- Alter Function Timing of explosion when used with the keephighest HOT 9
- Cyberpunk Red Style Explode Once, Implode Once rolls. (or Compound Once/Collapse Once) HOT 6
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from diceroller.