Comments (1)
The language is es6 in syntax, but a limited subset of functionality is supported. Currently there is no object support, which rules out things like array.length
and constructors. Thats why the way to allocate an array is different. I suppose I should have made a function like arrayLength(array)
.
Arrays, once created, are of fixed length. They work more like primitive arrays in other languages, though they can store elements of any value including functions or other arrays. Accessing an element outside of the bounds of an array will abort the current function and show an error in the editor and highlight the line responsible, but rendering will continue (the show must go on!).
Arrays are initialized with zeros.
BTW, this would be a good thing to ask in the forum!
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Related Issues (12)
- This is cool HOT 4
- MQTT support HOT 1
- Compatible with GS8206 HOT 1
- NS108/16bit support feasible? HOT 5
- Test Patterns HOT 3
- Possibility to add native simplex/perlin noise functions? HOT 5
- Firmware open source??? HOT 3
- Any desire to open source the main firmware code? HOT 1
- Link to precompiled firmware HOT 1
- 2811 Trace? HOT 2
- Memory/Garbage Collection/passing-by-value or -reference? HOT 1
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