Comments (1)
Yeah, you are right, it should be glBindVertexArray(vao)
from the GL30
class as it can be seen here.
Thanks for pointing it out!
Fixed that typo just now.
from lwjgl3-tutorial.
Related Issues (13)
- Add alpha support for textures HOT 2
- How can you resize a texture? HOT 1
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- Bug in Renderer.drawTextureRegion() with vertices size HOT 1
- Prepare for the official LWJGL 3.0 release HOT 1
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- compiling from windows command line HOT 5
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