Comments (14)
Draco is now finally supported! 08ec501
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You could precompile the DLL containing the unsafe code, this would allow you to use it without requiring the user to compile their own unsafe code.
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Using an assembly definition file it should also be possible to configure the unsafe flag only for a certain namespace / compilation unit. Have a look here: https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
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Hi, When can you add the draco support. Thanks
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I don't know. Perhaps after I'm done with async import
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Hi, any update on draco support.
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Currently in progress. I haven't had much time to work on it since I just moved.
I was trying to find a way to make plug-ins optional but it's very hard, so I might just end up hardcoding Draco support into GLTFUtility. But a problem with Google's Draco plug in is that it requires your project to allow unsafe code. I am not a fan of putting such requirements on my users.
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Have you added support for draco compression? Some of my models that I get from client are draco compressed and they want to load it.
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Good call @mschneider
Marking allow unsafe on the assembly definition sounds like a great solution
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Hey any update? Or could you point me in right direction how to do it?
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Any update on this?
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Unfortunately not yet, no
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We really need the draco support for our AR app.
@Siccity Would it be possible to pay you to fix it?
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@leon
Yes It'd be possible. Send me an email with your deadline and I'll see if I got the time for it.
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Related Issues (20)
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