Comments (5)
Thanks :)
By async import, are you referring to being able to load files with textures from external sources?
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Actually I mean, importing from external sources without freezing the main thread. Using threads and/or coroutines. I have large models and importing them in the main thread will certainly freeze unity
from gltfutility.
Ah I see. I don't have much experience with async but I'll have to get around it when loading resources from the web anyway, so it's on the roadmap.
from gltfutility.
Progress on this feature can be tracked here https://github.com/Siccity/GLTFUtility/tree/feature/threading
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Multithreading added in e79f3da
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